pub struct State { /* private fields */ }
Expand description
This program uses state-based design. On startup, a blank state is declared and is manipulated by the functions of the library to, for example, change the menu status, change possible input commands, and make changes to local storage hashmaps.
Implementations§
Auto Trait Implementations§
impl Freeze for State
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more