FastNoiseLite

Struct FastNoiseLite 

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pub struct FastNoiseLite { /* private fields */ }

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impl FastNoiseLite

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pub fn new(seed: i32) -> Self

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pub fn set_seed(&mut self, seed: i32)

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pub fn set_frequency(&mut self, frequency: f32)

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pub fn set_noise_type(&mut self, noise_type: NoiseType)

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pub fn set_rotation_type_3d(&mut self, rotation_type3d: RotationType3D)

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pub fn set_fractal_type(&mut self, fractal_type: FractalType)

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pub fn set_fractal_octaves(&mut self, octaves: usize)

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pub fn set_fractal_lacunarity(&mut self, lacunarity: f32)

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pub fn set_fractal_gain(&mut self, gain: f32)

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pub fn set_fractal_weighted_strength(&mut self, weighted_strength: f32)

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pub fn set_fractal_ping_pong_strength(&mut self, ping_pong_strength: f32)

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pub fn set_cellular_distance_function( &mut self, cellular_distance_function: CellularDistanceFunction, )

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pub fn set_cellular_return_type( &mut self, cellular_return_type: CellularReturnType, )

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pub fn set_cellular_jitter(&mut self, cellular_jitter: f32)

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pub fn set_domain_warp_type(&mut self, domain_warp_type: DomainWarpType)

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pub fn set_domain_warp_amp(&mut self, domain_warp_amp: f32)

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pub fn get_noise_2d(&self, x: f32, y: f32) -> f32

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pub fn get_noise_3d(&self, x: f32, y: f32, z: f32) -> f32

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pub fn domain_warp_2d(&self, x: &mut f32, y: &mut f32)

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pub fn domain_warp_3d(&self, x: &mut f32, y: &mut f32, z: &mut f32)

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