[−][src]Module fae::renderer
The rendering module.
This module is responsible for the actual drawing procedures, written in OpenGL. Usage in general terms:
- Create a window and load the OpenGL functions with
gl::load_with
. - Create draw calls for each texture you want to use.
- Draw with
Renderer::draw_quad
and similar functions using the draw call index to use specific textures.
Optimization tips
- Try to define different Z coordinates for your elements, and draw the ones in front first. This way you'll avoid rendering over already drawn pixels. If you're rendering lots of sprites, this is a good place to start optimizing.
- If possible, make your textures without using alpha values
between 1 and 0 (ie. use only 100% and 0% opacity), and disable
alpha_blending
in your draw call. - If this crate is the only place where OpenGL calls are made, or
if you're handling OpenGL state properly yourself, set your
Renderer
'spreserve_gl_state
to false.
Structs
DrawCallHandle | A handle with which you can draw during a specific draw
call. Created during |
DrawCallParameters | Options which set capabilities, restrictions and resources for
draw calls. Used in |
Renderer | Contains the data and functionality needed to draw rectangles with OpenGL. Requires a valid OpenGL context. |
Shaders | Represents the shader code for a shader. Used in
|