Crate fadroma_dsl
source ·Expand description
Fadroma DSL
Procedural macro for composable boilerplate-free CosmWasm smart contracts.
Introduction
Fadroma DSL takes care of all the necessary boilerplate in CosmWasm smart contracts and provides a more productive development experience. There are two main goals the it aims to achieve.
The first is to generate the repetitive code that you’d write anyway but in a structured way such that you’d know what to expect when seeing a piece of code written using the DSL.
Secondly, it aims to provide a reliable and flexible system for composing common smart contract functionality and even extending entire contracts. That is, if you already have implemented admin functionality for example, you could easily add this to your contract and extend/change whatever you need just as easily. The granularity of this extends to the individual functions. Furthermore, your module could require some other module in order for it to work. You can enforce this with the DSL such that it will be a compile error if you didn’t include what is needed.
Any misuse of the macro will result in compile errors and not some hidden or unexpected runtime behavior. Additionally, the macro error messages should tell you exactly what you need to add or change in order for it to compile.
Usage
If you are already familiar with CosmWasm contracts then it should be easier to understand Fadroma DSL and why it does the things the way it does. Otherwise it might be better to get acquainted with that first. Also see the examples in the Fadroma repo which showcase how to use the DSL and use modules defined in Fadroma (that also use the DSL) with or without it.
The DSL has the following attributes defined:
Note that you don’t you don’t have to remember all the attributes and rules around them because the compiler will guide you.
contract
Only valid for mod
items. The mod
will contain the entire implementation of your contract. It generates a zero-sized Contract
struct which you must use to implement the contract methods as well as any interfaces that you wish. All methods marked with any of the #[init]
, #[execute]
or #[query]
attributes will be included as part of the available functionality that the contract exposes. Though, you are free to write any other Contract
methods or functions inside the module as well. Interfaces are implemented for the contract using the standard Rust syntax i.e impl MyTrait for Contract { ... }
where MyTrait
is a trait declared with the #[interface]
attribute. Technically you can use any trait that satisfies the types that #[interface]
requires and it won’t break anything since the macro enforces that. The macro also generates an Error
enum that represents all possible errors that you use across your contract and the interfaces that it implements. This is used in the generated execute
and query
functions but rather an implementation detail that ties everything together. On the other hand, it’s there if you want to use it for anything.
interface
Unless you have multiple contracts that talk to eachother, you don’t need this attribute and can just use #[contract]
. But when that is the case, this attribute allows to define the interface of your contract separately and generate its InstantiateMsg
(if present), ExecuteMsg
and QueryMsg
. This means that the interface can be defined in a separate crate and can be consumed by multiple other crates that implement a contract. This approach plays well with the common pattern of defining all contract messages in a single crate and having the contract crates use that to implement and call eachother. In addition, having to implement the interface trait in your contract means that Rust will never let the interface and implementation go out of sync. The interfaces forces you to declare the associated type type Error: std::fmt::Display;
and all methods must return that as an error type. This is allows to have a custom error type. Otherwise, just use cosmwasm_std::StdError
.
init
The instantiate method for the contract. There can be only one per contract but each interface that your contract implements
must have it as well if it has it defined. Can be omitted altogether both in #[contract]
and #[interface]
contexts. When used in the latter, it will simply generate an InstantiateMsg
struct. In the former it only serves as a marker inside any implemented
interfaces unless the entry
meta argument is used.
Meta arguments
entry
- Used as
#[init(entry)]
and creates theInstantiateMsg
,ExecuteMsg
andQueryMsg
structs, theinstantiate
,execute
andquery
entry point functions. - Is optional.
- Can only be used in
#[contract]
. - Only a single
#[init]
can be marked with it and this includes any interfaces that the contract implements. - If you have an
#[init]
attribute in one of your contract methods (inside theimpl Contract
block) you must add this attribute. The reasoning for this being that since this is what generates the message enums and entry functions, having an#[init]
attribute in a contract method (but not in interface methods) without it would basically do nothing.
- Used as
entry_wasm
- Generates the same boilerplate and has the same rules as the
entry
meta but will also generate the WASM boilerplate FFI module.
- Generates the same boilerplate and has the same rules as the
execute
A method that is part of the executable set of methods of the contract. Each method that is to be part of that set must be annotated with that. The generated ExecuteMsg
enum is comprised of the names of all those methods. Dispatch also happens automatically through the generated execute
functions. This is all code that you’d write yourself.
query
Identical to how the #[execute]
attribute works but generated the QueryMsg
enum and the query
function.
reply
Marks the method as a CosmWasm reply handler. Only one such function can exist per contract and it must have a single parameter with the cosmwasm_std::Reply
type.
execute_guard
An execute guard function is a special function that is called before matching the ExecuteMsg
enum inside the execute
function both of which are generated by the macro. Only one such function can exist per contract and it must have a single parameter with the &ExecuteMsg
type.
It is useful in cases where we want to assert some state before proceeding with executing the incoming message and fail before that if necessary. For example, it should be used with Fadroma’s killswitch component. Inside the execute guard we check whether the contract is pausing or migrated and return an Err(())
if so.
auto_impl
Only valid for trait impl
blocks. It takes a path to a struct which implements the given interface trait being implemented. For each method that is part of the trait, it delegates the implementation to the given struct. We ensure that the provided struct exactly implements the trait by using Rust’s fully qualified syntax (<MyStruct as Trait>::method_name()
). It will also fill in the concrete Error
type that the interface must have. You delegate the implementation to the struct by leaving the method body completely empty. Otherwise, writing a method body will use your code. This allows for great flexibility since you can implement an interface by using an existing implementation while allowing you to directly override any methods that you wish. For example:
#[auto_impl(ImplementingStuct)]
impl MyInterface for Contract {
// Here we leave the body empty and it will delegate the implementation to ImplementingStuct
#[execute]
fn first_method(some_arg: u32) -> Result<Response, Self::Error> {
// The macro inserts the following code here
// <ImplementingStuct as MyInterface>::first_method(deps, env, info, some_arg)
}
// Here we provide our own implementation so ImplementingStuct is not used at all.
#[execute]
fn second_method() -> Result<Response, Self::Error> {
Ok(Response::default())
}
}
Meta arguments
- Path to the struct that implements the trait
- Not optional.
Usage
Since their usage is always a fact in CosmWasm contracts, the Deps/DepsMut
, Env
and MessageInfo
types are inserted as parameters in the relevant methods so that they don’t need to be specified all the time. Any parameters that your message declares are appended after those in the method signature. The following table describes which attribute includes what parameters:
Attribute | Parameter name | Parameter type |
---|---|---|
init | deps | DepsMut |
init | env | Env |
init | info | MessageInfo |
execute | deps | DepsMut |
execute | env | Env |
execute | info | MessageInfo |
query | deps | Deps |
query | env | Env |
reply | deps | DepsMut |
reply | env | Env |
execute_guard | deps | DepsMut |
execute_guard | env | &Env |
execute_guard | info | &MessageInfo |
Comparison
To better understand what the macro generates here’s a simple contract and what the generated code ends up looking like:
#[fadroma::dsl::contract]
pub mod counter_contract {
use fadroma::{
dsl::*,
admin::{self, Admin, Mode},
schemars,
cosmwasm_std::{self, Response, Addr, StdError}
};
impl Contract {
#[init(entry_wasm)]
pub fn new(initial_value: u64) -> Result<Response, StdError> {
Ok(Response::default())
}
#[execute]
pub fn add(value: u64) -> Result<Response, StdError> {
Ok(Response::default())
}
#[query]
pub fn value() -> Result<u64, StdError> {
Ok(0)
}
}
#[auto_impl(admin::DefaultImpl)]
impl Admin for Contract {
#[execute]
fn change_admin(mode: Option<Mode>) -> Result<Response, Self::Error> { }
#[query]
fn admin() -> Result<Option<Addr>, Self::Error> { }
}
}
will expand to:
pub mod counter_contract {
use fadroma::{
dsl::*,
admin::{self, Admin, Mode},
schemars,
cosmwasm_std::{self, Response, Addr, StdError}
};
#[derive(Clone, Copy)]
pub struct Contract;
impl Contract {
pub fn new(
mut deps: cosmwasm_std::DepsMut,
env: cosmwasm_std::Env,
info: cosmwasm_std::MessageInfo,
initial_value: u64,
) -> Result<Response, StdError> {
Ok(Response::default())
}
pub fn add(
mut deps: cosmwasm_std::DepsMut,
env: cosmwasm_std::Env,
info: cosmwasm_std::MessageInfo,
value: u64,
) -> Result<Response, StdError> {
Ok(Response::default())
}
pub fn value(
deps: cosmwasm_std::Deps,
env: cosmwasm_std::Env
) -> Result<u64, StdError> {
Ok(0)
}
}
impl Admin for Contract {
type Error = <admin::DefaultImpl as Admin>::Error;
fn change_admin(
mut deps: cosmwasm_std::DepsMut,
env: cosmwasm_std::Env,
info: cosmwasm_std::MessageInfo,
mode: Option<Mode>,
) -> Result<Response, Self::Error> {
<admin::DefaultImpl as Admin>::change_admin(deps, env, info, mode)
}
fn admin(
deps: cosmwasm_std::Deps,
env: cosmwasm_std::Env,
) -> Result<Option<Addr>, Self::Error> {
<admin::DefaultImpl as Admin>::admin(deps, env)
}
}
#[derive(serde::Serialize, serde::Deserialize, schemars::JsonSchema, Debug)]
pub struct InstantiateMsg {
pub initial_value: u64,
}
#[derive(serde::Serialize, serde::Deserialize, schemars::JsonSchema, Debug)]
#[serde(rename_all = "snake_case")]
pub enum ExecuteMsg {
Add { value: u64 },
ChangeAdmin { mode: Option<Mode> },
}
#[derive(serde::Serialize, serde::Deserialize, schemars::JsonSchema, Debug)]
#[serde(rename_all = "snake_case")]
pub enum QueryMsg {
Value {},
Admin {},
}
#[derive(Debug)]
pub enum Error {
// The macro needs this to signal errors when calling cosmwasm_std::to_binary
// in the query function that it generates when the call fails.
#[doc(hidden)]
QueryResponseSerialize(String),
// We call this for every method inside the impl Contract block.
Base(StdError),
// One for each interface implemented.
Admin(<Contract as Admin>::Error),
}
impl std::fmt::Display for Error {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::QueryResponseSerialize(msg) => f.write_fmt(
format_args!("Error serializing query response: {}", msg)
),
Self::Base(x) => std::fmt::Display::fmt(x, f),
Self::Admin(x) => std::fmt::Display::fmt(x, f),
}
}
}
impl std::error::Error for Error {}
pub fn instantiate(
mut deps: cosmwasm_std::DepsMut,
env: cosmwasm_std::Env,
info: cosmwasm_std::MessageInfo,
msg: InstantiateMsg,
) -> Result<Response, StdError> {
Contract::new(deps, env, info, msg.initial_value)
}
pub fn execute(
mut deps: cosmwasm_std::DepsMut,
env: cosmwasm_std::Env,
info: cosmwasm_std::MessageInfo,
msg: ExecuteMsg,
) -> std::result::Result<cosmwasm_std::Response, Error> {
match msg {
ExecuteMsg::Add { value } => {
Contract::add(deps, env, info, value).map_err(|x| Error::Base(x))
}
ExecuteMsg::ChangeAdmin { mode } => {
Contract::change_admin(deps, env, info, mode).map_err(|x| Error::Admin(x))
}
}
}
pub fn query(
deps: cosmwasm_std::Deps,
env: cosmwasm_std::Env,
msg: QueryMsg,
) -> std::result::Result<cosmwasm_std::Binary, Error> {
match msg {
QueryMsg::Value {} => {
let result = Contract::value(deps, env).map_err(|x| Error::Base(x))?;
cosmwasm_std::to_binary(&result)
.map_err(|x| Error::QueryResponseSerialize(x.to_string()))
}
QueryMsg::Admin {} => {
let result = Contract::admin(deps, env).map_err(|x| Error::Admin(x))?;
cosmwasm_std::to_binary(&result)
.map_err(|x| Error::QueryResponseSerialize(x.to_string()))
}
}
}
#[cfg(target_arch = "wasm32")]
mod wasm_entry {
use super::cosmwasm_std::{do_instantiate, do_execute, do_query};
#[no_mangle]
extern "C" fn instantiate(env_ptr: u32, info_ptr: u32, msg_ptr: u32) -> u32 {
do_instantiate(&super::instantiate, env_ptr, info_ptr, msg_ptr)
}
#[no_mangle]
extern "C" fn execute(env_ptr: u32, info_ptr: u32, msg_ptr: u32) -> u32 {
do_execute(&super::execute, env_ptr, info_ptr, msg_ptr)
}
#[no_mangle]
extern "C" fn query(env_ptr: u32, msg_ptr: u32) -> u32 {
do_query(&super::query, env_ptr, msg_ptr)
}
}
}