Available on crate feature
client
only.Expand description
§Get started
The code below represents a simple client that redirects stdin to the WebSocket server.
use async_trait::async_trait;
use ezsockets::ClientConfig;
use std::io::BufRead;
use url::Url;
struct Client {}
#[async_trait]
impl ezsockets::ClientExt for Client {
type Call = ();
async fn on_text(&mut self, text: String) -> Result<(), ezsockets::Error> {
tracing::info!("received message: {text}");
Ok(())
}
async fn on_binary(&mut self, bytes: Vec<u8>) -> Result<(), ezsockets::Error> {
tracing::info!("received bytes: {bytes:?}");
Ok(())
}
async fn on_call(&mut self, call: Self::Call) -> Result<(), ezsockets::Error> {
let () = call;
Ok(())
}
}
#[tokio::main]
async fn main() {
tracing_subscriber::fmt::init();
let config = ClientConfig::new("ws://localhost:8080/websocket");
let (handle, future) = ezsockets::connect(|_client| Client { }, config).await;
tokio::spawn(async move {
future.await.unwrap();
});
let stdin = std::io::stdin();
let lines = stdin.lock().lines();
for line in lines {
let line = line.unwrap();
tracing::info!("sending {line}");
handle.text(line);
}
}
Structs§
- An
ezsockets
client.
Enums§
Constants§
Traits§
- Abstract interface used by clients to connect to servers.
Functions§
- connect
native_client
Connect to a websocket server using the default client connector. - Connect to a websocket server with the provided client connector.