[][src]Struct evtclib::Character

pub struct Character { /* fields omitted */ }

Character-specific agent data.

Characters are NPCs such as the bosses themselves, additional mobs that they spawn, but also friendly characters like Mesmer's clones and illusions, Necromancer minions, and so on.

Implementations

impl Character[src]

pub fn id(&self) -> u16[src]

The id of the character.

impl Character[src]

pub fn name(&self) -> &str[src]

The name of the character.

Trait Implementations

impl Clone for Character[src]

impl Debug for Character[src]

impl Eq for Character[src]

impl Hash for Character[src]

impl PartialEq<Character> for Character[src]

impl StructuralEq for Character[src]

impl StructuralPartialEq for Character[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.