Type Definition evegfx::graphics::GlobalTranslation [−][src]
type GlobalTranslation = Vertex2D<ForGlobalTranslate>;
Vertex type for representing the global translation offset for subsequent drawing commands.
Global translation can be used to compensate for an
otherwise-limited coordinate range, or to address subpixels at a finer
grain than the selected vertex format, particularly if working with
Vertex2II
coordinates. Translation coordinates are given
in sixteenths of a pixel and have a range of -37268 to 37267 subpixels,
or -2048 to 2047 whole pixels.