Struct euclid::Translation3D[][src]

#[repr(C)]pub struct Translation3D<T, Src, Dst> {
    pub x: T,
    pub y: T,
    pub z: T,
    // some fields omitted
}

A 3d transformation from a space to another that can only express translations.

The main benefit of this type over a Vector3D is the ability to cast between a source and a destination spaces.

Fields

x: Ty: Tz: T

Implementations

impl<T, Src, Dst> Translation3D<T, Src, Dst>[src]

pub const fn new(x: T, y: T, z: T) -> Self[src]

pub fn splat(v: T) -> Self where
    T: Clone
[src]

pub fn identity() -> Self where
    T: Zero
[src]

Creates no-op translation (x, y and z is zero()).

pub fn is_identity(&self) -> bool where
    T: Zero + PartialEq
[src]

Check if translation does nothing (x, y and z is zero()).

use euclid::default::Translation3D;

assert_eq!(Translation3D::<f32>::identity().is_identity(), true);
assert_eq!(Translation3D::new(0, 0, 0).is_identity(), true);
assert_eq!(Translation3D::new(1, 0, 0).is_identity(), false);
assert_eq!(Translation3D::new(0, 1, 0).is_identity(), false);
assert_eq!(Translation3D::new(0, 0, 1).is_identity(), false);

pub fn transform_size(self, s: Size2D<T, Src>) -> Size2D<T, Dst>[src]

No-op, just cast the unit.

impl<T: Copy, Src, Dst> Translation3D<T, Src, Dst>[src]

pub fn to_vector(&self) -> Vector3D<T, Src>[src]

Cast into a 3D vector.

pub fn to_array(&self) -> [T; 3][src]

Cast into an array with x, y and z.

pub fn to_tuple(&self) -> (T, T, T)[src]

Cast into a tuple with x, y and z.

pub fn to_untyped(&self) -> Translation3D<T, UnknownUnit, UnknownUnit>[src]

Drop the units, preserving only the numeric value.

pub fn from_untyped(t: &Translation3D<T, UnknownUnit, UnknownUnit>) -> Self[src]

Tag a unitless value with units.

pub fn to_transform(&self) -> Transform3D<T, Src, Dst> where
    T: Zero + One
[src]

Returns the matrix representation of this translation.

pub fn transform_point3d(&self, p: &Point3D<T, Src>) -> Point3D<T::Output, Dst> where
    T: Add
[src]

Translate a point and cast its unit.

pub fn transform_point2d(&self, p: &Point2D<T, Src>) -> Point2D<T::Output, Dst> where
    T: Add
[src]

Translate a point and cast its unit.

pub fn transform_box2d(&self, b: &Box2D<T, Src>) -> Box2D<T::Output, Dst> where
    T: Add
[src]

Translate a 2D box and cast its unit.

pub fn transform_box3d(&self, b: &Box3D<T, Src>) -> Box3D<T::Output, Dst> where
    T: Add
[src]

Translate a 3D box and cast its unit.

pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<T, Dst> where
    T: Add<Output = T>, 
[src]

Translate a rectangle and cast its unit.

pub fn inverse(&self) -> Translation3D<T::Output, Dst, Src> where
    T: Neg
[src]

Return the inverse transformation.

Trait Implementations

impl<T: Add, Src, Dst1, Dst2> Add<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst1>[src]

type Output = Translation3D<T::Output, Src, Dst2>

The resulting type after applying the + operator.

impl<T: AddAssign, Src, Dst> AddAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>[src]

impl<T: Clone, Src, Dst> Clone for Translation3D<T, Src, Dst>[src]

impl<T: Copy, Src, Dst> Copy for Translation3D<T, Src, Dst>[src]

impl<T: Debug, Src, Dst> Debug for Translation3D<T, Src, Dst>[src]

impl<T, Src, Dst> Default for Translation3D<T, Src, Dst> where
    T: Zero
[src]

impl<T, Src, Dst> Eq for Translation3D<T, Src, Dst> where
    T: Eq
[src]

impl<T, Src, Dst> From<Vector3D<T, Src>> for Translation3D<T, Src, Dst>[src]

impl<T, Src, Dst> Hash for Translation3D<T, Src, Dst> where
    T: Hash
[src]

impl<T, Src, Dst> Into<Transform3D<T, Src, Dst>> for Translation3D<T, Src, Dst> where
    T: Zero + One
[src]

impl<T, Src, Dst> Into<Vector3D<T, Src>> for Translation3D<T, Src, Dst>[src]

impl<T, Src, Dst> PartialEq<Translation3D<T, Src, Dst>> for Translation3D<T, Src, Dst> where
    T: PartialEq
[src]

impl<T: Sub, Src, Dst1, Dst2> Sub<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst2>[src]

type Output = Translation3D<T::Output, Src, Dst1>

The resulting type after applying the - operator.

impl<T: SubAssign, Src, Dst> SubAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>[src]

Auto Trait Implementations

impl<T, Src, Dst> RefUnwindSafe for Translation3D<T, Src, Dst> where
    Dst: RefUnwindSafe,
    Src: RefUnwindSafe,
    T: RefUnwindSafe

impl<T, Src, Dst> Send for Translation3D<T, Src, Dst> where
    Dst: Send,
    Src: Send,
    T: Send

impl<T, Src, Dst> Sync for Translation3D<T, Src, Dst> where
    Dst: Sync,
    Src: Sync,
    T: Sync

impl<T, Src, Dst> Unpin for Translation3D<T, Src, Dst> where
    Dst: Unpin,
    Src: Unpin,
    T: Unpin

impl<T, Src, Dst> UnwindSafe for Translation3D<T, Src, Dst> where
    Dst: UnwindSafe,
    Src: UnwindSafe,
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.