[][src]Struct euclid::Size3D

#[repr(C)]
pub struct Size3D<T, U> {
    pub width: T,
    pub height: T,
    pub depth: T,
    // some fields omitted
}

A 3d size tagged with a unit.

Fields

width: Theight: Tdepth: T

Methods

impl<T, U> Size3D<T, U>[src]

pub const fn new(width: T, height: T, depth: T) -> Self[src]

Constructor taking scalar values.

impl<T: Clone, U> Size3D<T, U>[src]

pub fn from_lengths(
    width: Length<T, U>,
    height: Length<T, U>,
    depth: Length<T, U>
) -> Self
[src]

Constructor taking scalar strongly typed lengths.

impl<T: Round, U> Size3D<T, U>[src]

pub fn round(&self) -> Self[src]

Rounds each component to the nearest integer value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: Ceil, U> Size3D<T, U>[src]

pub fn ceil(&self) -> Self[src]

Rounds each component to the smallest integer equal or greater than the original value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: Floor, U> Size3D<T, U>[src]

pub fn floor(&self) -> Self[src]

Rounds each component to the biggest integer equal or lower than the original value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: Copy + Clone + Mul<T, Output = T>, U> Size3D<T, U>[src]

pub fn volume(&self) -> T[src]

impl<T, U> Size3D<T, U> where
    T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>, 
[src]

pub fn lerp(&self, other: Self, t: T) -> Self[src]

Linearly interpolate between this size and another size.

t is expected to be between zero and one.

impl<T: Zero + PartialOrd, U> Size3D<T, U>[src]

impl<T: Zero, U> Size3D<T, U>[src]

pub fn zero() -> Self[src]

impl<T: Copy, U> Size3D<T, U>[src]

pub fn to_array(&self) -> [T; 3][src]

Returns self.width as a Length carrying the unit.

pub fn to_vector(&self) -> Vector3D<T, U>[src]

pub fn to_untyped(&self) -> Size3D<T, UnknownUnit>[src]

Drop the units, preserving only the numeric value.

pub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Self[src]

Tag a unitless value with units.

pub fn cast_unit<V>(&self) -> Size3D<T, V>[src]

Cast the unit

impl<T: NumCast + Copy, Unit> Size3D<T, Unit>[src]

pub fn cast<NewT: NumCast + Copy>(&self) -> Size3D<NewT, Unit>[src]

Cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<Size3D<NewT, Unit>>[src]

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

pub fn to_f32(&self) -> Size3D<f32, Unit>[src]

Cast into an f32 size.

pub fn to_f64(&self) -> Size3D<f64, Unit>[src]

Cast into an f64 size.

pub fn to_usize(&self) -> Size3D<usize, Unit>[src]

Cast into an uint size, truncating decimals if any.

When casting from floating point sizes, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_u32(&self) -> Size3D<u32, Unit>[src]

Cast into an u32 size, truncating decimals if any.

When casting from floating point sizes, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_i32(&self) -> Size3D<i32, Unit>[src]

Cast into an i32 size, truncating decimals if any.

When casting from floating point sizes, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_i64(&self) -> Size3D<i64, Unit>[src]

Cast into an i64 size, truncating decimals if any.

When casting from floating point sizes, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

impl<T, U> Size3D<T, U> where
    T: Signed
[src]

pub fn abs(&self) -> Self[src]

pub fn is_positive(&self) -> bool[src]

impl<T: PartialOrd, U> Size3D<T, U>[src]

pub fn greater_than(&self, other: Self) -> BoolVector3D[src]

pub fn lower_than(&self, other: Self) -> BoolVector3D[src]

impl<T: PartialEq, U> Size3D<T, U>[src]

pub fn equal(&self, other: Self) -> BoolVector3D[src]

pub fn not_equal(&self, other: Self) -> BoolVector3D[src]

impl<T: Float, U> Size3D<T, U>[src]

pub fn min(self, other: Self) -> Self[src]

pub fn max(self, other: Self) -> Self[src]

pub fn clamp(&self, start: Self, end: Self) -> Self[src]

Trait Implementations

impl<T: Zero, U> Zero for Size3D<T, U>[src]

impl<T, U> From<Size3D<T, U>> for Box3D<T, U> where
    T: Copy + Zero + PartialOrd
[src]

impl<T: Display, U> Display for Size3D<T, U>[src]

impl<T: Debug, U> Debug for Size3D<T, U>[src]

impl<T: Copy + Div<T, Output = T>, U> Div<T> for Size3D<T, U>[src]

type Output = Self

The resulting type after applying the / operator.

impl<T: Copy + Div<T, Output = T>, U1, U2> Div<Scale<T, U1, U2>> for Size3D<T, U2>[src]

type Output = Size3D<T, U1>

The resulting type after applying the / operator.

impl<T: Copy + Sub<T, Output = T>, U> Sub<Size3D<T, U>> for Size3D<T, U>[src]

type Output = Self

The resulting type after applying the - operator.

impl<T, U> PartialEq<Size3D<T, U>> for Size3D<T, U> where
    T: PartialEq
[src]

impl<T, U> Eq for Size3D<T, U> where
    T: Eq
[src]

impl<T: Copy + Add<T, Output = T>, U> Add<Size3D<T, U>> for Size3D<T, U>[src]

type Output = Self

The resulting type after applying the + operator.

impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for Size3D<T, U>[src]

type Output = Self

The resulting type after applying the * operator.

impl<T: Copy + Mul<T, Output = T>, U1, U2> Mul<Scale<T, U1, U2>> for Size3D<T, U1>[src]

type Output = Size3D<T, U2>

The resulting type after applying the * operator.

impl<T, U> Hash for Size3D<T, U> where
    T: Hash
[src]

impl<T: Copy, U> Copy for Size3D<T, U>[src]

impl<T: Clone, U> Clone for Size3D<T, U>[src]

impl<T: Default, U> Default for Size3D<T, U>[src]

Auto Trait Implementations

impl<T, U> Unpin for Size3D<T, U> where
    T: Unpin,
    U: Unpin

impl<T, U> Send for Size3D<T, U> where
    T: Send,
    U: Send

impl<T, U> Sync for Size3D<T, U> where
    T: Sync,
    U: Sync

impl<T, U> UnwindSafe for Size3D<T, U> where
    T: UnwindSafe,
    U: UnwindSafe

impl<T, U> RefUnwindSafe for Size3D<T, U> where
    T: RefUnwindSafe,
    U: RefUnwindSafe

Blanket Implementations

impl<T> Zero for T where
    T: Zero
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]