[][src]Struct euclid::Box3D

#[repr(C)]
pub struct Box3D<T, U> {
    pub min: Point3D<T, U>,
    pub max: Point3D<T, U>,
}

An axis aligned 3D box represented by its minimum and maximum coordinates.

Fields

min: Point3D<T, U>max: Point3D<T, U>

Methods

impl<T, U> Box3D<T, U>[src]

pub const fn new(min: Point3D<T, U>, max: Point3D<T, U>) -> Self[src]

Constructor.

impl<T, U> Box3D<T, U> where
    T: Copy + Zero + PartialOrd
[src]

pub fn from_size(size: Size3D<T, U>) -> Self[src]

Creates a Box3D of the given size, at offset zero.

impl<T, U> Box3D<T, U> where
    T: Copy + PartialOrd
[src]

pub fn is_negative(&self) -> bool[src]

Returns true if the box has a negative volume.

The common interpretation for a negative box is to consider it empty. It can be obtained by calculating the intersection of two boxes that do not intersect.

pub fn is_empty_or_negative(&self) -> bool[src]

Returns true if the size is zero or negative.

pub fn to_non_empty(&self) -> Option<NonEmpty<Self>>[src]

pub fn intersects(&self, other: &Self) -> bool[src]

pub fn try_intersection(&self, other: &Self) -> Option<NonEmpty<Self>>[src]

pub fn intersection(&self, other: &Self) -> Self[src]

impl<T, U> Box3D<T, U> where
    T: Copy + Add<T, Output = T>, 
[src]

#[must_use] pub fn translate(&self, by: Vector3D<T, U>) -> Self[src]

Returns the same box3d, translated by a vector.

impl<T, U> Box3D<T, U> where
    T: Copy + PartialOrd + Zero
[src]

pub fn contains(&self, other: Point3D<T, U>) -> bool[src]

Returns true if this box3d contains the point. Points are considered in the box3d if they are on the front, left or top faces, but outside if they are on the back, right or bottom faces.

impl<T, U> Box3D<T, U> where
    T: Copy + PartialOrd + Zero + Sub<T, Output = T>, 
[src]

pub fn contains_box(&self, other: &Self) -> bool[src]

Returns true if this box3d contains the interior of the other box3d. Always returns true if other is empty, and always returns false if other is nonempty but this box3d is empty.

impl<T, U> Box3D<T, U> where
    T: Copy + Sub<T, Output = T>, 
[src]

pub fn size(&self) -> Size3D<T, U>[src]

impl<T, U> Box3D<T, U> where
    T: Copy + PartialEq + Add<T, Output = T> + Sub<T, Output = T>, 
[src]

#[must_use] pub fn inflate(&self, width: T, height: T, depth: T) -> Self[src]

Inflates the box by the specified sizes on each side respectively.

impl<T, U> Box3D<T, U> where
    T: Copy + Zero + PartialOrd
[src]

pub fn from_points<I>(points: I) -> Self where
    I: IntoIterator,
    I::Item: Borrow<Point3D<T, U>>, 
[src]

Returns the smallest box containing all of the provided points.

impl<T, U> Box3D<T, U> where
    T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>, 
[src]

pub fn lerp(&self, other: Self, t: T) -> Self[src]

Linearly interpolate between this box3d and another box3d.

t is expected to be between zero and one.

impl<T, U> Box3D<T, U> where
    T: Copy + One + Add<Output = T> + Div<Output = T>, 
[src]

pub fn center(&self) -> Point3D<T, U>[src]

impl<T, U> Box3D<T, U> where
    T: Copy + Clone + PartialOrd + Add<T, Output = T> + Sub<T, Output = T> + Zero
[src]

pub fn union(&self, other: &Self) -> Self[src]

impl<T, U> Box3D<T, U> where
    T: Copy
[src]

pub fn scale<S: Copy>(&self, x: S, y: S, z: S) -> Self where
    T: Mul<S, Output = T>, 
[src]

impl<T, U> Box3D<T, U> where
    T: Copy + Mul<T, Output = T> + Sub<T, Output = T>, 
[src]

pub fn volume(&self) -> T[src]

pub fn xy_area(&self) -> T[src]

pub fn yz_area(&self) -> T[src]

pub fn xz_area(&self) -> T[src]

impl<T, U> Box3D<T, U> where
    T: Copy + Zero
[src]

pub fn zero() -> Self[src]

Constructor, setting all sides to zero.

impl<T, U> Box3D<T, U> where
    T: PartialEq
[src]

pub fn is_empty(&self) -> bool[src]

Returns true if the volume is zero.

impl<T, Unit> Box3D<T, Unit> where
    T: Copy
[src]

pub fn to_untyped(&self) -> Box3D<T, UnknownUnit>[src]

Drop the units, preserving only the numeric value.

pub fn from_untyped(c: &Box3D<T, UnknownUnit>) -> Box3D<T, Unit>[src]

Tag a unitless value with units.

pub fn cast_unit<V>(&self) -> Box3D<T, V>[src]

Cast the unit

impl<T0, Unit> Box3D<T0, Unit> where
    T0: NumCast + Copy
[src]

pub fn cast<T1: NumCast + Copy>(&self) -> Box3D<T1, Unit>[src]

Cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), round_in or round_out() before casting.

pub fn try_cast<T1: NumCast + Copy>(&self) -> Option<Box3D<T1, Unit>>[src]

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), round_in or round_out() before casting.

impl<T, U> Box3D<T, U> where
    T: Round
[src]

#[must_use] pub fn round(&self) -> Self[src]

Return a box3d with edges rounded to integer coordinates, such that the returned box3d has the same set of pixel centers as the original one. Values equal to 0.5 round up. Suitable for most places where integral device coordinates are needed, but note that any translation should be applied first to avoid pixel rounding errors. Note that this is not rounding to nearest integer if the values are negative. They are always rounding as floor(n + 0.5).

impl<T, U> Box3D<T, U> where
    T: Floor + Ceil
[src]

#[must_use] pub fn round_in(&self) -> Self[src]

Return a box3d with faces/edges rounded to integer coordinates, such that the original box3d contains the resulting box3d.

#[must_use] pub fn round_out(&self) -> Self[src]

Return a box3d with faces/edges rounded to integer coordinates, such that the original box3d is contained in the resulting box3d.

impl<T: NumCast + Copy, Unit> Box3D<T, Unit>[src]

pub fn to_f32(&self) -> Box3D<f32, Unit>[src]

Cast into an f32 box3d.

pub fn to_f64(&self) -> Box3D<f64, Unit>[src]

Cast into an f64 box3d.

pub fn to_usize(&self) -> Box3D<usize, Unit>[src]

Cast into an usize box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

pub fn to_u32(&self) -> Box3D<u32, Unit>[src]

Cast into an u32 box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

pub fn to_i32(&self) -> Box3D<i32, Unit>[src]

Cast into an i32 box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

pub fn to_i64(&self) -> Box3D<i64, Unit>[src]

Cast into an i64 box3d, truncating decimals if any.

When casting from floating point cuboids, it is worth considering whether to round(), round_in() or round_out() before the cast in order to obtain the desired conversion behavior.

Trait Implementations

impl<T, U> From<Size3D<T, U>> for Box3D<T, U> where
    T: Copy + Zero + PartialOrd
[src]

impl<T: Display, U> Display for Box3D<T, U>[src]

impl<T: Debug, U> Debug for Box3D<T, U>[src]

impl<T, U> Div<T> for Box3D<T, U> where
    T: Copy + Div<T, Output = T>, 
[src]

type Output = Self

The resulting type after applying the / operator.

impl<T, U1, U2> Div<Scale<T, U1, U2>> for Box3D<T, U2> where
    T: Copy + Div<T, Output = T>, 
[src]

type Output = Box3D<T, U1>

The resulting type after applying the / operator.

impl<T: PartialEq, U> PartialEq<Box3D<T, U>> for Box3D<T, U>[src]

impl<T: Eq, U> Eq for Box3D<T, U>[src]

impl<T, U> Mul<T> for Box3D<T, U> where
    T: Copy + Mul<T, Output = T>, 
[src]

type Output = Self

The resulting type after applying the * operator.

impl<T, U1, U2> Mul<Scale<T, U1, U2>> for Box3D<T, U1> where
    T: Copy + Mul<T, Output = T>, 
[src]

type Output = Box3D<T, U2>

The resulting type after applying the * operator.

impl<T: Hash, U> Hash for Box3D<T, U>[src]

impl<T: Copy, U> Copy for Box3D<T, U>[src]

impl<T: Copy, U> Clone for Box3D<T, U>[src]

Auto Trait Implementations

impl<T, U> Unpin for Box3D<T, U> where
    T: Unpin,
    U: Unpin

impl<T, U> Send for Box3D<T, U> where
    T: Send,
    U: Send

impl<T, U> Sync for Box3D<T, U> where
    T: Sync,
    U: Sync

impl<T, U> UnwindSafe for Box3D<T, U> where
    T: UnwindSafe,
    U: UnwindSafe

impl<T, U> RefUnwindSafe for Box3D<T, U> where
    T: RefUnwindSafe,
    U: RefUnwindSafe

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]