Struct euclid::TypedVector3D [] [src]

#[repr(C)]
pub struct TypedVector3D<T, U> { pub x: T, pub y: T, pub z: T, // some fields omitted }

A 3d Vector tagged with a unit.

Fields

Methods

impl<T: Copy + Zero, U> TypedVector3D<T, U>
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Constructor, setting all components to zero.

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impl<T, U> TypedVector3D<T, U>
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Constructor taking scalar values directly.

impl<T: Copy, U> TypedVector3D<T, U>
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Constructor taking properly typed Lengths instead of scalar values.

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Cast this vector into a point.

Equivalent to adding this vector to the origin.

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Returns a 2d vector using this vector's x and y coordinates

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Returns a 2d vector using this vector's x and z coordinates

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Returns a 2d vector using this vector's x and z coordinates

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Returns self.x as a Length carrying the unit.

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Returns self.y as a Length carrying the unit.

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Returns self.z as a Length carrying the unit.

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Drop the units, preserving only the numeric value.

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Tag a unitless value with units.

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Convert into a 2d vector.

impl<T: Mul<T, Output = T> + Add<T, Output = T> + Sub<T, Output = T> + Copy, U> TypedVector3D<T, U>
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impl<T, U> TypedVector3D<T, U> where
    T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>, 
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Linearly interpolate between this vector and another vector.

t is expected to be between zero and one.

impl<T: Float, U> TypedVector3D<T, U>
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impl<T: Round, U> TypedVector3D<T, U>
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Rounds each component to the nearest integer value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: Ceil, U> TypedVector3D<T, U>
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Rounds each component to the smallest integer equal or greater than the original value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: Floor, U> TypedVector3D<T, U>
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Rounds each component to the biggest integer equal or lower than the original value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: NumCast + Copy, U> TypedVector3D<T, U>
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Cast from one numeric representation to another, preserving the units.

When casting from floating vector to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

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Cast into an f32 vector.

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Cast into an f64 vector.

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Cast into an usize vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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Cast into an u32 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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Cast into an i32 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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Cast into an i64 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

impl<T, U> TypedVector3D<T, U> where
    T: Signed
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Trait Implementations

impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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Performs the += operation.

impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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Performs the -= operation.

impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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The resulting type after applying the + operator.

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Performs the + operation.

impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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The resulting type after applying the - operator.

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Performs the - operation.

impl<T: Clone, U> Clone for TypedVector3D<T, U>
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Returns a copy of the value. Read more

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Performs copy-assignment from source. Read more

impl<T: Copy, U> Copy for TypedVector3D<T, U>
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impl<T, U> Eq for TypedVector3D<T, U> where
    T: Eq
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impl<T, U> PartialEq for TypedVector3D<T, U> where
    T: PartialEq
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This method tests for self and other values to be equal, and is used by ==. Read more

1.0.0
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This method tests for !=.

impl<T, U> Hash for TypedVector3D<T, U> where
    T: Hash
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Feeds this value into the given [Hasher]. Read more

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Feeds a slice of this type into the given [Hasher]. Read more

impl<T: Debug, U> Debug for TypedVector3D<T, U>
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Formats the value using the given formatter. Read more

impl<T: Display, U> Display for TypedVector3D<T, U>
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Formats the value using the given formatter. Read more

impl<T: Copy + Add<T, Output = T>, U> Add for TypedVector3D<T, U>
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The resulting type after applying the + operator.

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Performs the + operation.

impl<T: Copy + Sub<T, Output = T>, U> Sub for TypedVector3D<T, U>
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The resulting type after applying the - operator.

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Performs the - operation.

impl<T: Copy + Add<T, Output = T>, U> AddAssign for TypedVector3D<T, U>
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Performs the += operation.

impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedVector3D<T, U>
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Performs the -= operation.

impl<T: Copy + Neg<Output = T>, U> Neg for TypedVector3D<T, U>
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The resulting type after applying the - operator.

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Performs the unary - operation.

impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedVector3D<T, U>
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The resulting type after applying the * operator.

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Performs the * operation.

impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedVector3D<T, U>
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The resulting type after applying the / operator.

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Performs the / operation.

impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedVector3D<T, U>
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Performs the *= operation.

impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedVector3D<T, U>
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Performs the /= operation.

impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedVector3D<T, U>> for TypedVector3D<T, U>
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impl<T: Copy, U> Into<[T; 3]> for TypedVector3D<T, U>
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Performs the conversion.

impl<T: Copy, U> From<[T; 3]> for TypedVector3D<T, U>
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Performs the conversion.

Auto Trait Implementations

impl<T, U> Send for TypedVector3D<T, U> where
    T: Send,
    U: Send

impl<T, U> Sync for TypedVector3D<T, U> where
    T: Sync,
    U: Sync