Struct euclid::TypedPoint3D [] [src]

#[repr(C)]
pub struct TypedPoint3D<T, U> { pub x: T, pub y: T, pub z: T, // some fields omitted }

A 3d Point tagged with a unit.

Fields

Methods

impl<T: Copy + Zero, U> TypedPoint3D<T, U>
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Constructor, setting all copmonents to zero.

impl<T: Copy + One, U> TypedPoint3D<T, U>
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impl<T, U> TypedPoint3D<T, U> where
    T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>, 
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Linearly interpolate between this point and another point.

t is expected to be between zero and one.

impl<T: Copy, U> TypedPoint3D<T, U>
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Constructor taking scalar values directly.

Constructor taking properly typed Lengths instead of scalar values.

Cast this point into a vector.

Equivalent to substracting the origin to this point.

Returns self.x as a Length carrying the unit.

Returns self.y as a Length carrying the unit.

Returns self.z as a Length carrying the unit.

Drop the units, preserving only the numeric value.

Tag a unitless value with units.

Convert into a 2d point.

impl<T: Float, U> TypedPoint3D<T, U>
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impl<T: Round, U> TypedPoint3D<T, U>
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Rounds each component to the nearest integer value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: Ceil, U> TypedPoint3D<T, U>
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Rounds each component to the smallest integer equal or greater than the original value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: Floor, U> TypedPoint3D<T, U>
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Rounds each component to the biggest integer equal or lower than the original value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T: NumCast + Copy, U> TypedPoint3D<T, U>
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Cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil or floor() before casting.

Cast into an f32 point.

Cast into an usize point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

Cast into an i32 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

Cast into an i64 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

Trait Implementations

impl<T: Clone, U> Clone for TypedPoint3D<T, U>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Copy, U> Copy for TypedPoint3D<T, U>
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impl<T, U> HeapSizeOf for TypedPoint3D<T, U> where
    T: HeapSizeOf
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Measure the size of any heap-allocated structures that hang off this value, but not the space taken up by the value itself (i.e. what size_of:: measures, more or less); that space is handled by the implementation of HeapSizeOf for Box below. Read more

impl<'de, T, U> Deserialize<'de> for TypedPoint3D<T, U> where
    T: Deserialize<'de>, 
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Deserialize this value from the given Serde deserializer. Read more

impl<T, U> Serialize for TypedPoint3D<T, U> where
    T: Serialize
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Serialize this value into the given Serde serializer. Read more

impl<T, U> Eq for TypedPoint3D<T, U> where
    T: Eq
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impl<T, U> PartialEq for TypedPoint3D<T, U> where
    T: PartialEq
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<T, U> Hash for TypedPoint3D<T, U> where
    T: Hash
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Feeds this value into the given [Hasher]. Read more

Feeds a slice of this type into the given [Hasher]. Read more

impl<T: Debug, U> Debug for TypedPoint3D<T, U>
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Formats the value using the given formatter.

impl<T: Display, U> Display for TypedPoint3D<T, U>
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Formats the value using the given formatter. Read more

impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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The method for the += operator

impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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The method for the -= operator

impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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The resulting type after applying the + operator

The method for the + operator

impl<T: Copy + Sub<T, Output = T>, U> Sub for TypedPoint3D<T, U>
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The resulting type after applying the - operator

The method for the - operator

impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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The resulting type after applying the - operator

The method for the - operator

impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedPoint3D<T, U>
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The resulting type after applying the * operator

The method for the * operator

impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedPoint3D<T, U>
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The resulting type after applying the / operator

The method for the / operator

impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedPoint3D<T, U>> for TypedPoint3D<T, U>
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impl<T: Copy, U> Into<[T; 3]> for TypedPoint3D<T, U>
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Performs the conversion.

impl<T: Copy, U> From<[T; 3]> for TypedPoint3D<T, U>
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Performs the conversion.