[][src]Struct esl::Creature

pub struct Creature {
    pub creature_type: CreatureType,
    pub level: u32,
    pub attributes: Attributes<u32>,
    pub health: u32,
    pub magicka: u32,
    pub fatigue: u32,
    pub soul: u32,
    pub combat: u32,
    pub magic: u32,
    pub stealth: u32,
    pub attack_1_min: u32,
    pub attack_1_max: u32,
    pub attack_2_min: u32,
    pub attack_2_max: u32,
    pub attack_3_min: u32,
    pub attack_3_max: u32,
    pub gold: u32,
}

Fields

creature_type: CreatureTypelevel: u32attributes: Attributes<u32>health: u32magicka: u32fatigue: u32soul: u32combat: u32magic: u32stealth: u32attack_1_min: u32attack_1_max: u32attack_2_min: u32attack_2_max: u32attack_3_min: u32attack_3_max: u32gold: u32

Trait Implementations

impl Clone for Creature[src]

impl Debug for Creature[src]

impl<'de> Deserialize<'de> for Creature[src]

impl Eq for Creature[src]

impl From<Creature> for Field[src]

impl PartialEq<Creature> for Creature[src]

impl Serialize for Creature[src]

impl StructuralEq for Creature[src]

impl StructuralPartialEq for Creature[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.