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#[doc = "<s>Vulkan Manual Page</s> · Constant"] #[doc(alias = "VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION")] pub const EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION: u32 = 1; #[doc = "<s>Vulkan Manual Page</s> · Constant"] #[doc(alias = "VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME")] pub const EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME: *const std::os::raw::c_char = crate::cstr!("VK_EXT_shader_atomic_float"); #[doc = "[Vulkan Manual Page](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.html) · Structure"] #[doc(alias = "VkPhysicalDeviceShaderAtomicFloatFeaturesEXT")] #[derive(Copy, Clone)] #[repr(C)] pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT { pub s_type: crate::vk1_0::StructureType, pub p_next: *mut std::ffi::c_void, pub shader_buffer_float32_atomics: crate::vk1_0::Bool32, pub shader_buffer_float32_atomic_add: crate::vk1_0::Bool32, pub shader_buffer_float64_atomics: crate::vk1_0::Bool32, pub shader_buffer_float64_atomic_add: crate::vk1_0::Bool32, pub shader_shared_float32_atomics: crate::vk1_0::Bool32, pub shader_shared_float32_atomic_add: crate::vk1_0::Bool32, pub shader_shared_float64_atomics: crate::vk1_0::Bool32, pub shader_shared_float64_atomic_add: crate::vk1_0::Bool32, pub shader_image_float32_atomics: crate::vk1_0::Bool32, pub shader_image_float32_atomic_add: crate::vk1_0::Bool32, pub sparse_image_float32_atomics: crate::vk1_0::Bool32, pub sparse_image_float32_atomic_add: crate::vk1_0::Bool32, } impl Default for PhysicalDeviceShaderAtomicFloatFeaturesEXT { fn default() -> Self { Self { s_type: crate::vk1_0::StructureType::PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT, p_next: std::ptr::null_mut(), shader_buffer_float32_atomics: Default::default(), shader_buffer_float32_atomic_add: Default::default(), shader_buffer_float64_atomics: Default::default(), shader_buffer_float64_atomic_add: Default::default(), shader_shared_float32_atomics: Default::default(), shader_shared_float32_atomic_add: Default::default(), shader_shared_float64_atomics: Default::default(), shader_shared_float64_atomic_add: Default::default(), shader_image_float32_atomics: Default::default(), shader_image_float32_atomic_add: Default::default(), sparse_image_float32_atomics: Default::default(), sparse_image_float32_atomic_add: Default::default(), } } } impl std::fmt::Debug for PhysicalDeviceShaderAtomicFloatFeaturesEXT { fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result { f.debug_struct("PhysicalDeviceShaderAtomicFloatFeaturesEXT") .field("s_type", &self.s_type) .field("p_next", &self.p_next) .field( "shader_buffer_float32_atomics", &(self.shader_buffer_float32_atomics != 0), ) .field( "shader_buffer_float32_atomic_add", &(self.shader_buffer_float32_atomic_add != 0), ) .field( "shader_buffer_float64_atomics", &(self.shader_buffer_float64_atomics != 0), ) .field( "shader_buffer_float64_atomic_add", &(self.shader_buffer_float64_atomic_add != 0), ) .field( "shader_shared_float32_atomics", &(self.shader_shared_float32_atomics != 0), ) .field( "shader_shared_float32_atomic_add", &(self.shader_shared_float32_atomic_add != 0), ) .field( "shader_shared_float64_atomics", &(self.shader_shared_float64_atomics != 0), ) .field( "shader_shared_float64_atomic_add", &(self.shader_shared_float64_atomic_add != 0), ) .field( "shader_image_float32_atomics", &(self.shader_image_float32_atomics != 0), ) .field( "shader_image_float32_atomic_add", &(self.shader_image_float32_atomic_add != 0), ) .field( "sparse_image_float32_atomics", &(self.sparse_image_float32_atomics != 0), ) .field( "sparse_image_float32_atomic_add", &(self.sparse_image_float32_atomic_add != 0), ) .finish() } } impl PhysicalDeviceShaderAtomicFloatFeaturesEXT { #[inline] pub fn into_builder<'a>(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder(self, std::marker::PhantomData) } } #[derive(Copy, Clone)] #[doc = "[Vulkan Manual Page](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.html) · Builder of [`PhysicalDeviceShaderAtomicFloatFeaturesEXT`]"] #[repr(transparent)] pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>( PhysicalDeviceShaderAtomicFloatFeaturesEXT, std::marker::PhantomData<&'a ()>, ); impl<'a> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { #[inline] pub fn new() -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder( Default::default(), std::marker::PhantomData, ) } #[inline] pub fn shader_buffer_float32_atomics(mut self, shader_buffer_float32_atomics: bool) -> Self { self.0.shader_buffer_float32_atomics = shader_buffer_float32_atomics as _; self } #[inline] pub fn shader_buffer_float32_atomic_add( mut self, shader_buffer_float32_atomic_add: bool, ) -> Self { self.0.shader_buffer_float32_atomic_add = shader_buffer_float32_atomic_add as _; self } #[inline] pub fn shader_buffer_float64_atomics(mut self, shader_buffer_float64_atomics: bool) -> Self { self.0.shader_buffer_float64_atomics = shader_buffer_float64_atomics as _; self } #[inline] pub fn shader_buffer_float64_atomic_add( mut self, shader_buffer_float64_atomic_add: bool, ) -> Self { self.0.shader_buffer_float64_atomic_add = shader_buffer_float64_atomic_add as _; self } #[inline] pub fn shader_shared_float32_atomics(mut self, shader_shared_float32_atomics: bool) -> Self { self.0.shader_shared_float32_atomics = shader_shared_float32_atomics as _; self } #[inline] pub fn shader_shared_float32_atomic_add( mut self, shader_shared_float32_atomic_add: bool, ) -> Self { self.0.shader_shared_float32_atomic_add = shader_shared_float32_atomic_add as _; self } #[inline] pub fn shader_shared_float64_atomics(mut self, shader_shared_float64_atomics: bool) -> Self { self.0.shader_shared_float64_atomics = shader_shared_float64_atomics as _; self } #[inline] pub fn shader_shared_float64_atomic_add( mut self, shader_shared_float64_atomic_add: bool, ) -> Self { self.0.shader_shared_float64_atomic_add = shader_shared_float64_atomic_add as _; self } #[inline] pub fn shader_image_float32_atomics(mut self, shader_image_float32_atomics: bool) -> Self { self.0.shader_image_float32_atomics = shader_image_float32_atomics as _; self } #[inline] pub fn shader_image_float32_atomic_add( mut self, shader_image_float32_atomic_add: bool, ) -> Self { self.0.shader_image_float32_atomic_add = shader_image_float32_atomic_add as _; self } #[inline] pub fn sparse_image_float32_atomics(mut self, sparse_image_float32_atomics: bool) -> Self { self.0.sparse_image_float32_atomics = sparse_image_float32_atomics as _; self } #[inline] pub fn sparse_image_float32_atomic_add( mut self, sparse_image_float32_atomic_add: bool, ) -> Self { self.0.sparse_image_float32_atomic_add = sparse_image_float32_atomic_add as _; self } #[inline] #[doc = "Discards all lifetime information. Use the `Deref` and `DerefMut` implementations if possible."] pub fn build(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT { self.0 } } impl<'a> std::default::Default for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { fn default() -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { Self::new() } } impl<'a> std::fmt::Debug for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result { std::fmt::Debug::fmt(&self.0, f) } } impl<'a> std::ops::Deref for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { type Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT; fn deref(&self) -> &Self::Target { &self.0 } } impl<'a> std::ops::DerefMut for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 } }