pub struct TextureManager { /* private fields */ }
Expand description

Low-level manager for allocating textures.

Communicates with the painting subsystem using Self::take_delta.

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impl TextureManager

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pub fn alloc( &mut self, name: String, image: ImageData, options: TextureOptions ) -> TextureId

Allocate a new texture.

The given name can be useful for later debugging.

The returned TextureId will be TextureId::Managed, with an index starting from zero and increasing with each call to Self::alloc.

The first texture you allocate will be TextureId::Managed(0) == TextureId::default() and MUST have a white pixel at (0,0) (crate::WHITE_UV).

The texture is given a retain-count of 1, requiring one call to Self::free to free it.

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pub fn set(&mut self, id: TextureId, delta: ImageDelta)

Assign a new image to an existing texture, or update a region of it.

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pub fn free(&mut self, id: TextureId)

Free an existing texture.

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pub fn retain(&mut self, id: TextureId)

Increase the retain-count of the given texture.

For each time you call Self::retain you must call Self::free on additional time.

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pub fn take_delta(&mut self) -> TexturesDelta

Take and reset changes since last frame.

These should be applied to the painting subsystem each frame.

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pub fn meta(&self, id: TextureId) -> Option<&TextureMeta>

Get meta-data about a specific texture.

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pub fn allocated( &self ) -> impl ExactSizeIterator<Item = (&TextureId, &TextureMeta)>

Get meta-data about all allocated textures in some arbitrary order.

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pub fn num_allocated(&self) -> usize

Total number of allocated textures.

Trait Implementations§

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impl Default for TextureManager

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fn default() -> TextureManager

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.