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use direction::{Direction, DirectionBitmap, NUM_DIRECTIONS};
const NUM_NEIGHBOURS: usize = NUM_DIRECTIONS;
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub struct NeighbourCount {
neighbours: [u8; NUM_NEIGHBOURS],
}
impl NeighbourCount {
pub fn new() -> Self {
NeighbourCount {
neighbours: [0; NUM_NEIGHBOURS],
}
}
pub fn inc(&mut self, direction: Direction) {
self.neighbours[direction as usize] += 1;
}
pub fn dec(&mut self, direction: Direction) {
self.neighbours[direction as usize] -= 1;
}
pub fn get(&self, direction: Direction) -> u8 {
self.neighbours[direction as usize]
}
pub fn has(&self, direction: Direction) -> bool {
self.neighbours[direction as usize] != 0
}
pub fn bitmap_raw(&self) -> u8 {
(((self.neighbours[0] != 0) as u8) << 0) |
(((self.neighbours[1] != 0) as u8) << 1) |
(((self.neighbours[2] != 0) as u8) << 2) |
(((self.neighbours[3] != 0) as u8) << 3) |
(((self.neighbours[4] != 0) as u8) << 4) |
(((self.neighbours[5] != 0) as u8) << 5) |
(((self.neighbours[6] != 0) as u8) << 6) |
(((self.neighbours[7] != 0) as u8) << 7)
}
pub fn bitmap(&self) -> DirectionBitmap {
DirectionBitmap::new(self.bitmap_raw())
}
}
impl Default for NeighbourCount {
fn default() -> Self {
Self::new()
}
}