[−][src]Crate employer
Description
This crate provides an interface for spawning worker threads and checking if their work has finished and produced a result.
The primary struct is the Employer
, which can be used to
start new jobs and also holds the results of finished jobs.
When should you use this?
This crate is designed for applications where you need to do some expensive task, but the main thread can carry on just fine without that task's result. The most common domain for this type of problem is in asset loading. This crate allows you to start loading assets and then render/play/use them when they are finished loading.
Example
use std::{thread, time::Duration}; use employer::*; // Create a new `Employer` // We give it a work function that will be run on each input let employer = Employer::new(|i: i32| { // Sleep to simulate a more complex computation thread::sleep(Duration::from_millis(100)); 2 * i + 1 }); // Start some jobs employer.start(1); employer.start(2); employer.start(3); // Each job should take about 100 ms, so if we check them // immediately, they should still all be in progress assert!(employer.get(&1).is_in_progress()); assert!(employer.get(&2).is_in_progress()); assert!(employer.get(&3).is_in_progress()); // Sleep the main thread to let the jobs finish thread::sleep(Duration::from_millis(200)); // Check the results assert_eq!(employer.get(&1).finished().unwrap(), 3); assert_eq!(employer.get(&2).finished().unwrap(), 5); assert_eq!(employer.get(&3).finished().unwrap(), 7);
Structs
Employer | An interface for spawning worker threads and storing their results |
InputGuard | A guard to the input of a job |
OutputGuard | A guard to the result of a finished job |
Enums
Job | The status of a job |
Traits
JobDescription | A description of a job |
Type Definitions
JobGuard | A guard to finished job input/output pairs |
JobIter | An iterator over guards to finished job input/output pairs |