pub static PERSON_HOLDING_HANDS: With<Pair, With<TonePair, Emoji>>
Expand description

person holding hands πŸ§‘β€πŸ€β€πŸ§‘

Since E0.6

Examples

use emojic::flat::PERSON_HOLDING_HANDS;
use emojic::Tone;
use emojic::Gender;
use emojic::Hair;
use emojic::Pair;

println!("{}", PERSON_HOLDING_HANDS); // πŸ§‘β€πŸ€β€πŸ§‘ (`U+1F9D1 U+200D U+1F91D U+200D U+1F9D1`)
println!("{}", PERSON_HOLDING_HANDS.tone(Tone::Light)); // πŸ§‘πŸ»β€πŸ€β€πŸ§‘πŸ» (`U+1F9D1 U+1F3FB U+200D U+1F91D U+200D U+1F9D1 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Light, Tone::MediumLight))); // πŸ§‘πŸ»β€πŸ€β€πŸ§‘πŸΌ (`U+1F9D1 U+1F3FB U+200D U+1F91D U+200D U+1F9D1 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Light, Tone::Medium))); // πŸ§‘πŸ»β€πŸ€β€πŸ§‘πŸ½ (`U+1F9D1 U+1F3FB U+200D U+1F91D U+200D U+1F9D1 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Light, Tone::MediumDark))); // πŸ§‘πŸ»β€πŸ€β€πŸ§‘πŸΎ (`U+1F9D1 U+1F3FB U+200D U+1F91D U+200D U+1F9D1 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Light, Tone::Dark))); // πŸ§‘πŸ»β€πŸ€β€πŸ§‘πŸΏ (`U+1F9D1 U+1F3FB U+200D U+1F91D U+200D U+1F9D1 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::MediumLight, Tone::Light))); // πŸ§‘πŸΌβ€πŸ€β€πŸ§‘πŸ» (`U+1F9D1 U+1F3FC U+200D U+1F91D U+200D U+1F9D1 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.tone(Tone::MediumLight)); // πŸ§‘πŸΌβ€πŸ€β€πŸ§‘πŸΌ (`U+1F9D1 U+1F3FC U+200D U+1F91D U+200D U+1F9D1 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::MediumLight, Tone::Medium))); // πŸ§‘πŸΌβ€πŸ€β€πŸ§‘πŸ½ (`U+1F9D1 U+1F3FC U+200D U+1F91D U+200D U+1F9D1 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::MediumLight, Tone::MediumDark))); // πŸ§‘πŸΌβ€πŸ€β€πŸ§‘πŸΎ (`U+1F9D1 U+1F3FC U+200D U+1F91D U+200D U+1F9D1 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::MediumLight, Tone::Dark))); // πŸ§‘πŸΌβ€πŸ€β€πŸ§‘πŸΏ (`U+1F9D1 U+1F3FC U+200D U+1F91D U+200D U+1F9D1 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Medium, Tone::Light))); // πŸ§‘πŸ½β€πŸ€β€πŸ§‘πŸ» (`U+1F9D1 U+1F3FD U+200D U+1F91D U+200D U+1F9D1 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Medium, Tone::MediumLight))); // πŸ§‘πŸ½β€πŸ€β€πŸ§‘πŸΌ (`U+1F9D1 U+1F3FD U+200D U+1F91D U+200D U+1F9D1 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.tone(Tone::Medium)); // πŸ§‘πŸ½β€πŸ€β€πŸ§‘πŸ½ (`U+1F9D1 U+1F3FD U+200D U+1F91D U+200D U+1F9D1 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Medium, Tone::MediumDark))); // πŸ§‘πŸ½β€πŸ€β€πŸ§‘πŸΎ (`U+1F9D1 U+1F3FD U+200D U+1F91D U+200D U+1F9D1 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Medium, Tone::Dark))); // πŸ§‘πŸ½β€πŸ€β€πŸ§‘πŸΏ (`U+1F9D1 U+1F3FD U+200D U+1F91D U+200D U+1F9D1 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::MediumDark, Tone::Light))); // πŸ§‘πŸΎβ€πŸ€β€πŸ§‘πŸ» (`U+1F9D1 U+1F3FE U+200D U+1F91D U+200D U+1F9D1 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::MediumDark, Tone::MediumLight))); // πŸ§‘πŸΎβ€πŸ€β€πŸ§‘πŸΌ (`U+1F9D1 U+1F3FE U+200D U+1F91D U+200D U+1F9D1 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::MediumDark, Tone::Medium))); // πŸ§‘πŸΎβ€πŸ€β€πŸ§‘πŸ½ (`U+1F9D1 U+1F3FE U+200D U+1F91D U+200D U+1F9D1 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.tone(Tone::MediumDark)); // πŸ§‘πŸΎβ€πŸ€β€πŸ§‘πŸΎ (`U+1F9D1 U+1F3FE U+200D U+1F91D U+200D U+1F9D1 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::MediumDark, Tone::Dark))); // πŸ§‘πŸΎβ€πŸ€β€πŸ§‘πŸΏ (`U+1F9D1 U+1F3FE U+200D U+1F91D U+200D U+1F9D1 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Dark, Tone::Light))); // πŸ§‘πŸΏβ€πŸ€β€πŸ§‘πŸ» (`U+1F9D1 U+1F3FF U+200D U+1F91D U+200D U+1F9D1 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Dark, Tone::MediumLight))); // πŸ§‘πŸΏβ€πŸ€β€πŸ§‘πŸΌ (`U+1F9D1 U+1F3FF U+200D U+1F91D U+200D U+1F9D1 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Dark, Tone::Medium))); // πŸ§‘πŸΏβ€πŸ€β€πŸ§‘πŸ½ (`U+1F9D1 U+1F3FF U+200D U+1F91D U+200D U+1F9D1 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.tone((Tone::Dark, Tone::MediumDark))); // πŸ§‘πŸΏβ€πŸ€β€πŸ§‘πŸΎ (`U+1F9D1 U+1F3FF U+200D U+1F91D U+200D U+1F9D1 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.tone(Tone::Dark)); // πŸ§‘πŸΏβ€πŸ€β€πŸ§‘πŸΏ (`U+1F9D1 U+1F3FF U+200D U+1F91D U+200D U+1F9D1 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males)); // πŸ‘¬ (`U+1F46C`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone(Tone::Light)); // πŸ‘¬πŸ» (`U+1F46C U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Light, Tone::MediumLight))); // πŸ‘¨πŸ»β€πŸ€β€πŸ‘¨πŸΌ (`U+1F468 U+1F3FB U+200D U+1F91D U+200D U+1F468 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Light, Tone::Medium))); // πŸ‘¨πŸ»β€πŸ€β€πŸ‘¨πŸ½ (`U+1F468 U+1F3FB U+200D U+1F91D U+200D U+1F468 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Light, Tone::MediumDark))); // πŸ‘¨πŸ»β€πŸ€β€πŸ‘¨πŸΎ (`U+1F468 U+1F3FB U+200D U+1F91D U+200D U+1F468 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Light, Tone::Dark))); // πŸ‘¨πŸ»β€πŸ€β€πŸ‘¨πŸΏ (`U+1F468 U+1F3FB U+200D U+1F91D U+200D U+1F468 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::MediumLight, Tone::Light))); // πŸ‘¨πŸΌβ€πŸ€β€πŸ‘¨πŸ» (`U+1F468 U+1F3FC U+200D U+1F91D U+200D U+1F468 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone(Tone::MediumLight)); // πŸ‘¬πŸΌ (`U+1F46C U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::MediumLight, Tone::Medium))); // πŸ‘¨πŸΌβ€πŸ€β€πŸ‘¨πŸ½ (`U+1F468 U+1F3FC U+200D U+1F91D U+200D U+1F468 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::MediumLight, Tone::MediumDark))); // πŸ‘¨πŸΌβ€πŸ€β€πŸ‘¨πŸΎ (`U+1F468 U+1F3FC U+200D U+1F91D U+200D U+1F468 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::MediumLight, Tone::Dark))); // πŸ‘¨πŸΌβ€πŸ€β€πŸ‘¨πŸΏ (`U+1F468 U+1F3FC U+200D U+1F91D U+200D U+1F468 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Medium, Tone::Light))); // πŸ‘¨πŸ½β€πŸ€β€πŸ‘¨πŸ» (`U+1F468 U+1F3FD U+200D U+1F91D U+200D U+1F468 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Medium, Tone::MediumLight))); // πŸ‘¨πŸ½β€πŸ€β€πŸ‘¨πŸΌ (`U+1F468 U+1F3FD U+200D U+1F91D U+200D U+1F468 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone(Tone::Medium)); // πŸ‘¬πŸ½ (`U+1F46C U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Medium, Tone::MediumDark))); // πŸ‘¨πŸ½β€πŸ€β€πŸ‘¨πŸΎ (`U+1F468 U+1F3FD U+200D U+1F91D U+200D U+1F468 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Medium, Tone::Dark))); // πŸ‘¨πŸ½β€πŸ€β€πŸ‘¨πŸΏ (`U+1F468 U+1F3FD U+200D U+1F91D U+200D U+1F468 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::MediumDark, Tone::Light))); // πŸ‘¨πŸΎβ€πŸ€β€πŸ‘¨πŸ» (`U+1F468 U+1F3FE U+200D U+1F91D U+200D U+1F468 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::MediumDark, Tone::MediumLight))); // πŸ‘¨πŸΎβ€πŸ€β€πŸ‘¨πŸΌ (`U+1F468 U+1F3FE U+200D U+1F91D U+200D U+1F468 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::MediumDark, Tone::Medium))); // πŸ‘¨πŸΎβ€πŸ€β€πŸ‘¨πŸ½ (`U+1F468 U+1F3FE U+200D U+1F91D U+200D U+1F468 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone(Tone::MediumDark)); // πŸ‘¬πŸΎ (`U+1F46C U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::MediumDark, Tone::Dark))); // πŸ‘¨πŸΎβ€πŸ€β€πŸ‘¨πŸΏ (`U+1F468 U+1F3FE U+200D U+1F91D U+200D U+1F468 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Dark, Tone::Light))); // πŸ‘¨πŸΏβ€πŸ€β€πŸ‘¨πŸ» (`U+1F468 U+1F3FF U+200D U+1F91D U+200D U+1F468 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Dark, Tone::MediumLight))); // πŸ‘¨πŸΏβ€πŸ€β€πŸ‘¨πŸΌ (`U+1F468 U+1F3FF U+200D U+1F91D U+200D U+1F468 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Dark, Tone::Medium))); // πŸ‘¨πŸΏβ€πŸ€β€πŸ‘¨πŸ½ (`U+1F468 U+1F3FF U+200D U+1F91D U+200D U+1F468 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone((Tone::Dark, Tone::MediumDark))); // πŸ‘¨πŸΏβ€πŸ€β€πŸ‘¨πŸΎ (`U+1F468 U+1F3FF U+200D U+1F91D U+200D U+1F468 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Males).tone(Tone::Dark)); // πŸ‘¬πŸΏ (`U+1F46C U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed)); // πŸ‘« (`U+1F46B`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone(Tone::Light)); // πŸ‘«πŸ» (`U+1F46B U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Light, Tone::MediumLight))); // πŸ‘©πŸ»β€πŸ€β€πŸ‘¨πŸΌ (`U+1F469 U+1F3FB U+200D U+1F91D U+200D U+1F468 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Light, Tone::Medium))); // πŸ‘©πŸ»β€πŸ€β€πŸ‘¨πŸ½ (`U+1F469 U+1F3FB U+200D U+1F91D U+200D U+1F468 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Light, Tone::MediumDark))); // πŸ‘©πŸ»β€πŸ€β€πŸ‘¨πŸΎ (`U+1F469 U+1F3FB U+200D U+1F91D U+200D U+1F468 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Light, Tone::Dark))); // πŸ‘©πŸ»β€πŸ€β€πŸ‘¨πŸΏ (`U+1F469 U+1F3FB U+200D U+1F91D U+200D U+1F468 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::MediumLight, Tone::Light))); // πŸ‘©πŸΌβ€πŸ€β€πŸ‘¨πŸ» (`U+1F469 U+1F3FC U+200D U+1F91D U+200D U+1F468 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone(Tone::MediumLight)); // πŸ‘«πŸΌ (`U+1F46B U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::MediumLight, Tone::Medium))); // πŸ‘©πŸΌβ€πŸ€β€πŸ‘¨πŸ½ (`U+1F469 U+1F3FC U+200D U+1F91D U+200D U+1F468 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::MediumLight, Tone::MediumDark))); // πŸ‘©πŸΌβ€πŸ€β€πŸ‘¨πŸΎ (`U+1F469 U+1F3FC U+200D U+1F91D U+200D U+1F468 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::MediumLight, Tone::Dark))); // πŸ‘©πŸΌβ€πŸ€β€πŸ‘¨πŸΏ (`U+1F469 U+1F3FC U+200D U+1F91D U+200D U+1F468 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Medium, Tone::Light))); // πŸ‘©πŸ½β€πŸ€β€πŸ‘¨πŸ» (`U+1F469 U+1F3FD U+200D U+1F91D U+200D U+1F468 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Medium, Tone::MediumLight))); // πŸ‘©πŸ½β€πŸ€β€πŸ‘¨πŸΌ (`U+1F469 U+1F3FD U+200D U+1F91D U+200D U+1F468 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone(Tone::Medium)); // πŸ‘«πŸ½ (`U+1F46B U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Medium, Tone::MediumDark))); // πŸ‘©πŸ½β€πŸ€β€πŸ‘¨πŸΎ (`U+1F469 U+1F3FD U+200D U+1F91D U+200D U+1F468 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Medium, Tone::Dark))); // πŸ‘©πŸ½β€πŸ€β€πŸ‘¨πŸΏ (`U+1F469 U+1F3FD U+200D U+1F91D U+200D U+1F468 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::MediumDark, Tone::Light))); // πŸ‘©πŸΎβ€πŸ€β€πŸ‘¨πŸ» (`U+1F469 U+1F3FE U+200D U+1F91D U+200D U+1F468 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::MediumDark, Tone::MediumLight))); // πŸ‘©πŸΎβ€πŸ€β€πŸ‘¨πŸΌ (`U+1F469 U+1F3FE U+200D U+1F91D U+200D U+1F468 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::MediumDark, Tone::Medium))); // πŸ‘©πŸΎβ€πŸ€β€πŸ‘¨πŸ½ (`U+1F469 U+1F3FE U+200D U+1F91D U+200D U+1F468 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone(Tone::MediumDark)); // πŸ‘«πŸΎ (`U+1F46B U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::MediumDark, Tone::Dark))); // πŸ‘©πŸΎβ€πŸ€β€πŸ‘¨πŸΏ (`U+1F469 U+1F3FE U+200D U+1F91D U+200D U+1F468 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Dark, Tone::Light))); // πŸ‘©πŸΏβ€πŸ€β€πŸ‘¨πŸ» (`U+1F469 U+1F3FF U+200D U+1F91D U+200D U+1F468 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Dark, Tone::MediumLight))); // πŸ‘©πŸΏβ€πŸ€β€πŸ‘¨πŸΌ (`U+1F469 U+1F3FF U+200D U+1F91D U+200D U+1F468 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Dark, Tone::Medium))); // πŸ‘©πŸΏβ€πŸ€β€πŸ‘¨πŸ½ (`U+1F469 U+1F3FF U+200D U+1F91D U+200D U+1F468 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone((Tone::Dark, Tone::MediumDark))); // πŸ‘©πŸΏβ€πŸ€β€πŸ‘¨πŸΎ (`U+1F469 U+1F3FF U+200D U+1F91D U+200D U+1F468 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Mixed).tone(Tone::Dark)); // πŸ‘«πŸΏ (`U+1F46B U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females)); // πŸ‘­ (`U+1F46D`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone(Tone::Light)); // πŸ‘­πŸ» (`U+1F46D U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Light, Tone::MediumLight))); // πŸ‘©πŸ»β€πŸ€β€πŸ‘©πŸΌ (`U+1F469 U+1F3FB U+200D U+1F91D U+200D U+1F469 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Light, Tone::Medium))); // πŸ‘©πŸ»β€πŸ€β€πŸ‘©πŸ½ (`U+1F469 U+1F3FB U+200D U+1F91D U+200D U+1F469 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Light, Tone::MediumDark))); // πŸ‘©πŸ»β€πŸ€β€πŸ‘©πŸΎ (`U+1F469 U+1F3FB U+200D U+1F91D U+200D U+1F469 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Light, Tone::Dark))); // πŸ‘©πŸ»β€πŸ€β€πŸ‘©πŸΏ (`U+1F469 U+1F3FB U+200D U+1F91D U+200D U+1F469 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::MediumLight, Tone::Light))); // πŸ‘©πŸΌβ€πŸ€β€πŸ‘©πŸ» (`U+1F469 U+1F3FC U+200D U+1F91D U+200D U+1F469 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone(Tone::MediumLight)); // πŸ‘­πŸΌ (`U+1F46D U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::MediumLight, Tone::Medium))); // πŸ‘©πŸΌβ€πŸ€β€πŸ‘©πŸ½ (`U+1F469 U+1F3FC U+200D U+1F91D U+200D U+1F469 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::MediumLight, Tone::MediumDark))); // πŸ‘©πŸΌβ€πŸ€β€πŸ‘©πŸΎ (`U+1F469 U+1F3FC U+200D U+1F91D U+200D U+1F469 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::MediumLight, Tone::Dark))); // πŸ‘©πŸΌβ€πŸ€β€πŸ‘©πŸΏ (`U+1F469 U+1F3FC U+200D U+1F91D U+200D U+1F469 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Medium, Tone::Light))); // πŸ‘©πŸ½β€πŸ€β€πŸ‘©πŸ» (`U+1F469 U+1F3FD U+200D U+1F91D U+200D U+1F469 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Medium, Tone::MediumLight))); // πŸ‘©πŸ½β€πŸ€β€πŸ‘©πŸΌ (`U+1F469 U+1F3FD U+200D U+1F91D U+200D U+1F469 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone(Tone::Medium)); // πŸ‘­πŸ½ (`U+1F46D U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Medium, Tone::MediumDark))); // πŸ‘©πŸ½β€πŸ€β€πŸ‘©πŸΎ (`U+1F469 U+1F3FD U+200D U+1F91D U+200D U+1F469 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Medium, Tone::Dark))); // πŸ‘©πŸ½β€πŸ€β€πŸ‘©πŸΏ (`U+1F469 U+1F3FD U+200D U+1F91D U+200D U+1F469 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::MediumDark, Tone::Light))); // πŸ‘©πŸΎβ€πŸ€β€πŸ‘©πŸ» (`U+1F469 U+1F3FE U+200D U+1F91D U+200D U+1F469 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::MediumDark, Tone::MediumLight))); // πŸ‘©πŸΎβ€πŸ€β€πŸ‘©πŸΌ (`U+1F469 U+1F3FE U+200D U+1F91D U+200D U+1F469 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::MediumDark, Tone::Medium))); // πŸ‘©πŸΎβ€πŸ€β€πŸ‘©πŸ½ (`U+1F469 U+1F3FE U+200D U+1F91D U+200D U+1F469 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone(Tone::MediumDark)); // πŸ‘­πŸΎ (`U+1F46D U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::MediumDark, Tone::Dark))); // πŸ‘©πŸΎβ€πŸ€β€πŸ‘©πŸΏ (`U+1F469 U+1F3FE U+200D U+1F91D U+200D U+1F469 U+1F3FF`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Dark, Tone::Light))); // πŸ‘©πŸΏβ€πŸ€β€πŸ‘©πŸ» (`U+1F469 U+1F3FF U+200D U+1F91D U+200D U+1F469 U+1F3FB`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Dark, Tone::MediumLight))); // πŸ‘©πŸΏβ€πŸ€β€πŸ‘©πŸΌ (`U+1F469 U+1F3FF U+200D U+1F91D U+200D U+1F469 U+1F3FC`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Dark, Tone::Medium))); // πŸ‘©πŸΏβ€πŸ€β€πŸ‘©πŸ½ (`U+1F469 U+1F3FF U+200D U+1F91D U+200D U+1F469 U+1F3FD`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone((Tone::Dark, Tone::MediumDark))); // πŸ‘©πŸΏβ€πŸ€β€πŸ‘©πŸΎ (`U+1F469 U+1F3FF U+200D U+1F91D U+200D U+1F469 U+1F3FE`)
println!("{}", PERSON_HOLDING_HANDS.gender(Pair::Females).tone(Tone::Dark)); // πŸ‘­πŸΏ (`U+1F46D U+1F3FF`)