pub static PERSON_BOUNCING_BALL: With<Gender, With<Tone, Emoji>>
Expand description

person bouncing ball ⛹️

Since E0.7

Examples

use emojic::flat::PERSON_BOUNCING_BALL;
use emojic::Tone;
use emojic::Gender;
use emojic::Hair;
use emojic::Pair;

println!("{}", PERSON_BOUNCING_BALL); // ⛹️ (`U+26F9 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.tone(Tone::Light)); // ⛹🏻 (`U+26F9 U+1F3FB`)
println!("{}", PERSON_BOUNCING_BALL.tone(Tone::MediumLight)); // ⛹🏼 (`U+26F9 U+1F3FC`)
println!("{}", PERSON_BOUNCING_BALL.tone(Tone::Medium)); // ⛹🏽 (`U+26F9 U+1F3FD`)
println!("{}", PERSON_BOUNCING_BALL.tone(Tone::MediumDark)); // ⛹🏾 (`U+26F9 U+1F3FE`)
println!("{}", PERSON_BOUNCING_BALL.tone(Tone::Dark)); // ⛹🏿 (`U+26F9 U+1F3FF`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Male)); // ⛹️‍♂️ (`U+26F9 U+FE0F U+200D U+2642 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Male).tone(Tone::Light)); // ⛹🏻‍♂️ (`U+26F9 U+1F3FB U+200D U+2642 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Male).tone(Tone::MediumLight)); // ⛹🏼‍♂️ (`U+26F9 U+1F3FC U+200D U+2642 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Male).tone(Tone::Medium)); // ⛹🏽‍♂️ (`U+26F9 U+1F3FD U+200D U+2642 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Male).tone(Tone::MediumDark)); // ⛹🏾‍♂️ (`U+26F9 U+1F3FE U+200D U+2642 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Male).tone(Tone::Dark)); // ⛹🏿‍♂️ (`U+26F9 U+1F3FF U+200D U+2642 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Female)); // ⛹️‍♀️ (`U+26F9 U+FE0F U+200D U+2640 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Female).tone(Tone::Light)); // ⛹🏻‍♀️ (`U+26F9 U+1F3FB U+200D U+2640 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Female).tone(Tone::MediumLight)); // ⛹🏼‍♀️ (`U+26F9 U+1F3FC U+200D U+2640 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Female).tone(Tone::Medium)); // ⛹🏽‍♀️ (`U+26F9 U+1F3FD U+200D U+2640 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Female).tone(Tone::MediumDark)); // ⛹🏾‍♀️ (`U+26F9 U+1F3FE U+200D U+2640 U+FE0F`)
println!("{}", PERSON_BOUNCING_BALL.gender(Gender::Female).tone(Tone::Dark)); // ⛹🏿‍♀️ (`U+26F9 U+1F3FF U+200D U+2640 U+FE0F`)