Structs
- Flags affecting whether or not collision-detection happens between two colliders depending on the type of rigid-bodies they are attached to.
- A bit mask identifying groups for interaction.
- Pairwise filtering using bit masks.
- A physics engine unique to a game world. This handles the RigidBodies of the game.
- A filter tha describes what collider should be included or excluded from a scene query.
- Flags for excluding whole sets of colliders from a scene query.
- Parameters