[][src]Crate embedded_graphics

Embedded graphics

This crate aims to make drawing 2D graphics primitives super easy. It currently supports the following:

You can also add your own objects by implementing IntoIterator<Item = Pixel<C>> to create an iterator that Drawing#draw() can consume.

A core goal is to do the above without using any buffers; the crate should work without a dynamic memory allocator and without pre-allocating large chunks of memory. To achieve this, it takes an Iterator based approach, where pixel values and positions are calculated on the fly, with the minimum of saved state. This allows the consuming application to use far less RAM at little to no performance penalty.

Supported displays

These are just some of the displays the community has added embedded_graphics support to. This list is taken from the dependent crates list on crates.io so might be missing some unpublished entries. Please open an issue if there's a display driver that should be added to this list.

Simulator

Embedded graphics comes with a simulator!

It can display all sorts of embedded-graphics test code.

Take a look at the simulator examples to see what embedded_graphics can do, and how it might look on a display. You can run the examples like this:

git clone https://github.com/jamwaffles/embedded-graphics.git
cd embedded-graphics

cargo run -p simulator --example hello

Crate features

Add these to your Cargo.toml to turn on extra bits of functionality.

  • nalgebra_support - use the Nalgebra crate with no_std support to use as the Coord type. This should allow you to use most Nalgebra methods on objects rendered by embedded_graphics.
  • bmp - use the TinyBMP crate for BMP image support.
  • tga - use the TinyTGA crate for TGA image support.

Examples

Draw a circle and some text

This example uses the Circle primitive and the Font6x8 font to draw a filled circle and some text over it on the screen.

use embedded_graphics::prelude::*;
use embedded_graphics::primitives::Circle;
use embedded_graphics::fonts::Font6x8;

let c = Circle::new(Coord::new(20, 20), 8).fill(Some(1u8));
let t = Font6x8::render_str("Hello Rust!").fill(Some(20u8)).translate(Coord::new(20, 16));

display.draw(c);
display.draw(t);

Draw a circle and some text

To make life even easier, some handy macros are provided for drawing styled primitives and text. Converting the example above, we get this:

use embedded_graphics::prelude::*;
use embedded_graphics::{text_6x8, circle, icoord};

let c = circle!((20, 20), 8, fill = Some(1u8));
let t = text_6x8!("Hello Rust!", fill = Some(20u8)).translate(icoord!(20, 16));

display.draw(c);
display.draw(t);

Chaining

Items can be chained to build more complex graphics objects.

use embedded_graphics::prelude::*;
use embedded_graphics::{text_6x8, circle, icoord, rect};

fn build_thing(text: &'static str) -> impl Iterator<Item = Pixel<u8>> {
    rect!((0, 0), (40, 40)).into_iter()
        .chain(circle!((20, 20), 8, fill = Some(1u8)))
        .chain(text_6x8!(text, fill = Some(20u8)).translate(icoord!(20, 16)))
}

fn main() {
    display.draw(build_thing("Hello Rust!"));
}

Implementing embedded_graphics in a driver

To add support for embedded_graphics to a display driver, Drawing (and if possible SizedDrawing) should be implemented. This allows all embedded_graphics objects to be rendered by the display. See their respective docs for implementation details.

Modules

coord

2D signed coordinate in screen space

drawable

Drawable trait and helpers

fonts

Pixel based fonts

image

Image object

pixelcolor

Pixel color

prelude

Prelude

primitives

Graphics primitives

style

Styling struct to customise the look of objects.

transform

Transformations for graphics objects

unsignedcoord

2D unsigned coordinate

Macros

circle

Create a Circle with optional styling using a convenient macro.

icoord

Create a Coord from a pair of integer values

line

Create a Line with optional styling using a convenient macro.

rect

Create a Rect with optional styling using a convenient macro.

text_12x16

Render text using the Font12x16 font

text_6x8

Render text using the Font6x8 font

text_6x12

Render text using the Font6x12 font

text_8x16

Render text using the Font8x16 font

triangle

Create a Triangle with optional styling using a convenient macro.

ucoord

Create an UnsignedCoord from a pair of integer values

Traits

Drawing

To use this crate in a driver, Drawing must be implemented. This allows display drivers to support all embedded_graphics objects through the draw() method.

SizedDrawing

Very similar to the Drawing trait, but accepts drawable objects which have a known size