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use crate::{Closure, Node, StateKV};
use std::{collections::HashMap, sync::Arc};
macro_rules! construct_gesture {
($(($name:tt, $doc:expr),)*) => {
#[derive(Debug, Hash, PartialEq, Eq, Clone)]
pub enum Gesture {
$(
#[doc=$doc]
$name,
)*
}
};
}
construct_gesture! {
(Tap, "Trigger when tap widget"),
(LongTap, "Trigger when long tap widget"),
}
pub type GestureKV = HashMap<Gesture, Closure<StateKV>>;
#[derive(Clone)]
pub struct GestureDetector<W> {
child: W,
gesture: GestureKV,
}
impl<W> GestureDetector<W>
where
W: Into<Node>,
{
pub fn new(n: W) -> GestureDetector<W> {
GestureDetector {
child: n,
gesture: HashMap::new(),
}
}
pub fn register(mut self, gesture: Gesture, callback: fn(StateKV) -> ()) -> Self {
self.gesture
.entry(gesture)
.or_insert_with(|| Arc::new(callback));
self
}
pub fn get(&mut self, name: Gesture) -> Option<&Closure<StateKV>> {
if let Some(f) = self.gesture.get(&Box::new(name)) {
Some(f)
} else {
None
}
}
pub fn remove(&mut self, name: Gesture) -> Option<Closure<StateKV>> {
self.gesture.remove(&Box::new(name))
}
pub fn list(&self) -> Vec<(&Gesture, &Closure<StateKV>)> {
self.gesture
.iter()
.map(|(m, c)| (m, c))
.collect::<Vec<(&Gesture, &Closure<StateKV>)>>()
}
}
impl<W> Into<Node> for GestureDetector<W>
where
W: Into<Node>,
{
fn into(self) -> Node {
let mut n = self.child.into();
n.gesture = Some(self.gesture);
n
}
}