Module elma::constants [] [src]

Various constant values used throughout the game and library.

Constants

EMPTY_TOP10

Empty top10 data.

EOD

Magic arbitrary number signifying end-of-data in level file.

EOF

Magic arbitrary number signifying end-of-file in level file.

EOR

Magic arbitrary number to signify end of replay file.

HEAD_DIAMETER

Diameter of player head.

HEAD_RADIUS

Radius of player head.

OBJECT_DIAMETER

Diameter of objects (and wheels).

OBJECT_RADIUS

Radius of objects (and wheels).

STATE

Magic arbitrary number to signify start of state.dat file.