Module elma::constants
[−]
[src]
Various constant values used throughout the game and library.
Constants
EMPTY_TOP10 |
Empty top10 data. |
EOD |
Magic arbitrary number signifying end-of-data in level file. |
EOF |
Magic arbitrary number signifying end-of-file in level file. |
EOR |
Magic arbitrary number to signify end of replay file. |
HEAD_DIAMETER |
Diameter of player head. |
HEAD_RADIUS |
Radius of player head. |
OBJECT_DIAMETER |
Diameter of objects (and wheels). |
OBJECT_RADIUS |
Radius of objects (and wheels). |
STATE |
Magic arbitrary number to signify start of state.dat file. |