pub struct Shape<T: Textures> {
pub points: Vec<(Vec2, Vec2)>,
/* private fields */
}Fields§
§points: Vec<(Vec2, Vec2)>Implementations§
Source§impl<T: Textures> Shape<T>
impl<T: Textures> Shape<T>
pub fn new(points: Vec<Vec2>) -> Self
pub fn from_circle(segments: usize) -> Self
pub fn from_square() -> Self
pub fn from_square_centered() -> Self
pub fn from_triangle() -> Self
pub fn from_line(length: f32, thickness: f32) -> Self
pub fn from_polygon(sides: usize) -> Self
Sourcepub fn apply(self, gtransform: GTransform) -> Shape<T>
pub fn apply(self, gtransform: GTransform) -> Shape<T>
Rotation is after scale
pub fn update_texture_coords(self) -> Self
pub fn set_texture(self, t: T) -> Self
pub fn reset_texture(self) -> Self
pub fn set_color(self, c: Color) -> Self
pub fn set_z(self, z: f32) -> Self
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for Shape<T>where
T: Freeze,
impl<T> RefUnwindSafe for Shape<T>where
T: RefUnwindSafe,
impl<T> Send for Shape<T>where
T: Send,
impl<T> Sync for Shape<T>where
T: Sync,
impl<T> Unpin for Shape<T>where
T: Unpin,
impl<T> UnwindSafe for Shape<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more