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use epi::egui;
use egui::Color32;
use egui::TextureId;
use vulkano::device::{Device, Queue};
use vulkano::image::{ImageAccess, ImageViewAbstract};
use vulkano::render_pass::FramebufferAbstract;
use crate::painter::Painter;
use std::sync::Arc;
use vulkano::command_buffer::{AutoCommandBufferBuilder, PrimaryAutoCommandBuffer};
use vulkano::swapchain::Surface;
pub mod painter;
pub(crate) mod render_pass;
pub(crate) mod shader;
pub struct EguiVulkanoBackend {
egui_winit: egui_winit::State,
egui_ctx: egui::CtxRef,
painter: Painter,
surface: Arc<Surface<winit::window::Window>>,
}
impl EguiVulkanoBackend {
pub fn new(
surface: Arc<Surface<winit::window::Window>>,
device: Arc<Device>,
queue: Arc<Queue>,
render_target_format: vulkano::format::Format,
) -> Self {
Self {
egui_ctx: Default::default(),
egui_winit: egui_winit::State::new(surface.window()),
painter: crate::painter::Painter::new(device, queue, render_target_format),
surface,
}
}
pub fn request_redraw(&self) {
self.surface.window().request_redraw();
}
pub fn ctx(&self) -> &egui::CtxRef {
&self.egui_ctx
}
pub fn painter_mut(&mut self) -> &mut crate::Painter {
&mut self.painter
}
pub fn ctx_and_painter_mut(&mut self) -> (&egui::CtxRef, &mut crate::Painter) {
(&self.egui_ctx, &mut self.painter)
}
pub fn pixels_per_point(&self) -> f32 {
self.egui_winit.pixels_per_point()
}
pub fn egui_input(&self) -> &egui::RawInput {
self.egui_winit.egui_input()
}
pub fn on_event(&mut self, event: &winit::event::WindowEvent<'_>) {
self.egui_winit.on_event(self.egui_ctx.as_ref(), event);
}
pub fn is_quit_event(&self, event: &winit::event::WindowEvent<'_>) -> bool {
self.egui_winit.is_quit_event(event)
}
pub fn begin_frame(&mut self) {
let raw_input = self.take_raw_input();
self.begin_frame_with_input(raw_input);
}
pub fn begin_frame_with_input(&mut self, raw_input: egui::RawInput) {
self.egui_ctx.begin_frame(raw_input);
}
pub fn take_raw_input(&mut self) -> egui::RawInput {
self.egui_winit.take_egui_input(self.surface.window())
}
pub fn end_frame(&mut self) -> (bool, Vec<egui::epaint::ClippedShape>) {
let (egui_output, shapes) = self.egui_ctx.end_frame();
let needs_repaint = egui_output.needs_repaint;
self.handle_output(egui_output);
(needs_repaint, shapes)
}
pub fn handle_output(&mut self, output: egui::Output) {
self.egui_winit
.handle_output(self.surface.window(), &self.egui_ctx, output);
}
pub fn paint(
&mut self,
image_number: usize,
command_buffer_builder: &mut AutoCommandBufferBuilder<PrimaryAutoCommandBuffer>,
shapes: Vec<egui::epaint::ClippedShape>,
) {
self.painter
.request_upload_egui_texture(&self.egui_ctx.texture());
let clipped_meshes = self.egui_ctx.tessellate(shapes);
let sf = self.egui_winit.pixels_per_point();
let screen_desc = {
if let Some(fb) = self.painter.frame_buffers.get(image_number) {
ScreenDescriptor {
physical_width: fb.width(),
physical_height: fb.height(),
scale_factor: sf,
}
} else {
return;
}
};
let target = RenderTarget::FrameBufferIndex(image_number);
self.painter.create_command_buffer(
command_buffer_builder,
target,
clipped_meshes,
&screen_desc,
);
}
pub fn create_frame_buffers<I: ImageAccess + 'static>(&mut self, swap_chain_images: &[Arc<I>]) {
self.painter.create_frame_buffers(swap_chain_images)
}
}
#[derive(Debug, Copy, Clone)]
pub struct ScreenDescriptor {
pub physical_width: u32,
pub physical_height: u32,
pub scale_factor: f32,
}
impl ScreenDescriptor {
fn logical_size(&self) -> (u32, u32) {
let logical_width = self.physical_width as f32 / self.scale_factor;
let logical_height = self.physical_height as f32 / self.scale_factor;
(logical_width as u32, logical_height as u32)
}
}
impl epi::TextureAllocator for EguiVulkanoBackend {
fn alloc_srgba_premultiplied(
&mut self,
size: (usize, usize),
srgba_pixels: &[Color32],
) -> TextureId {
self.painter.alloc_srgba_premultiplied(size, srgba_pixels)
}
fn free(&mut self, id: TextureId) {
self.painter.free(id)
}
}
impl epi::NativeTexture for EguiVulkanoBackend {
type Texture = Arc<dyn ImageViewAbstract>;
fn register_native_texture(&mut self, native: Self::Texture) -> TextureId {
self.painter.register_vulkano_image_view(native)
}
fn replace_native_texture(&mut self, id: TextureId, replacing: Self::Texture) {
self.painter.replace_native_texture(id, replacing)
}
}
pub enum RenderTarget {
ColorAttachment(Arc<dyn ImageViewAbstract>),
FrameBufferIndex(usize),
}