Struct egui_sdl2_gl::EguiInputState[][src]

pub struct EguiInputState {
    pub pointer_pos: Pos2,
    pub clipboard: Option<ClipboardContext>,
    pub input: RawInput,
    pub modifiers: Modifiers,
}

Fields

pointer_pos: Pos2clipboard: Option<ClipboardContext>input: RawInputmodifiers: Modifiers

Implementations

impl EguiInputState[src]

pub fn new(input: RawInput) -> Self[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> BorrowMut<T> for T where
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    U: From<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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