Enum egui_render_wgpu::EguiDrawCalls
source · pub enum EguiDrawCalls {
Mesh {
clip_rect: [u32; 4],
texture_id: TextureId,
base_vertex: i32,
index_start: u32,
index_end: u32,
},
Callback {
paint_callback_info: PaintCallbackInfo,
clip_rect: [u32; 4],
paint_callback: PaintCallback,
},
}Expand description
We take all the
Variants§
Auto Trait Implementations§
impl !RefUnwindSafe for EguiDrawCalls
impl Send for EguiDrawCalls
impl Sync for EguiDrawCalls
impl Unpin for EguiDrawCalls
impl !UnwindSafe for EguiDrawCalls
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more