[][src]Struct egui::Style

pub struct Style {
    pub body_text_style: TextStyle,
    pub spacing: Spacing,
    pub interaction: Interaction,
    pub visuals: Visuals,
    pub animation_time: f32,
}

Specifies the look and feel of a Ui.

Fields

body_text_style: TextStyle

Default TextStyle for normal text (i.e. for Label and TextEdit).

spacing: Spacinginteraction: Interactionvisuals: Visualsanimation_time: f32

How many seconds a typical animation should last

Implementations

impl Style[src]

pub fn interact(&self, response: &Response) -> &WidgetVisuals[src]

Use this style for interactive things. Note that you must already have a response, i.e. you must allocate space and interact BEFORE painting the widget!

pub fn noninteractive(&self) -> &WidgetVisuals[src]

Style to use for non-interactive widgets.

impl Style[src]

pub fn ui(&mut self, ui: &mut Ui)[src]

Trait Implementations

impl Clone for Style[src]

impl Debug for Style[src]

impl Default for Style[src]

impl PartialEq<Style> for Style[src]

impl StructuralPartialEq for Style[src]

Auto Trait Implementations

impl RefUnwindSafe for Style

impl Send for Style

impl Sync for Style

impl Unpin for Style

impl UnwindSafe for Style

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.