[−][src]Trait egui::app::TextureAllocator
Required methods
fn new_texture_srgba_premultiplied(
&mut self,
size: (usize, usize),
pixels: &[Srgba]
) -> TextureId
&mut self,
size: (usize, usize),
pixels: &[Srgba]
) -> TextureId
Allocate a user texture (EXPERIMENTAL!)