pub struct Galley {
    pub job: Arc<LayoutJob>,
    pub rows: Vec<Row, Global>,
    pub rect: Rect,
    pub mesh_bounds: Rect,
    pub num_vertices: usize,
    pub num_indices: usize,
    pub pixels_per_point: f32,
}
Expand description

Text that has been layed out, ready for painting.

You can create a Galley using crate::Fonts::layout_job;

This needs to be recreated if pixels_per_point (dpi scale) changes.

Fields

job: Arc<LayoutJob>

The job that this galley is the result of. Contains the original string and style sections.

rows: Vec<Row, Global>

Rows of text, from top to bottom. The number of characters in all rows sum up to job.text.chars().count(). Note that each paragraph (pieces of text separated with \n) can be split up into multiple rows.

rect: Rect

Bounding rect.

rect.top() is always 0.0.

With LayoutJob::halign:

mesh_bounds: Rect

Tight bounding box around all the meshes in all the rows. Can be used for culling.

num_vertices: usize

Total number of vertices in all the row meshes.

num_indices: usize

Total number of indices in all the row meshes.

pixels_per_point: f32

The number of physical pixels for each logical point. Since this affects the layout, we keep track of it so that we can warn if this has changed once we get to tessellation.

Implementations

Returns a 0-width Rect.

Returns a 0-width Rect.

Cursor at the given position within the galley

Cursor to one-past last character.

Trait Implementations

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Auto Trait Implementations

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