pub struct FontImage {
    pub size: [usize; 2],
    pub pixels: Vec<f32, Global>,
}
Expand description

A single-channel image designed for the font texture.

Each value represents “coverage”, i.e. how much a texel is covered by a character.

This is roughly interpreted as the opacity of a white image.

Fields

size: [usize; 2]

width, height

pixels: Vec<f32, Global>

The coverage value.

Often you want to use Self::srgba_pixels instead.

Implementations

Returns the textures as sRGBA premultiplied pixels, row by row, top to bottom.

gamma should normally be set to 1.0. If you are having problems with text looking skinny and pixelated, try setting a lower gamma, e.g. 0.5.

Clone a sub-region as a new image.

Trait Implementations

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The returned type after indexing.

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

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