1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
use std::hash::Hash;

use crate::{widgets::Label, *};
use epaint::{Shape, TextStyle};

#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub(crate) struct State {
    open: bool,

    /// Height of the region when open. Used for animations
    open_height: Option<f32>,
}

impl Default for State {
    fn default() -> Self {
        Self {
            open: false,
            open_height: None,
        }
    }
}

impl State {
    pub fn from_memory_with_default_open(ctx: &Context, id: Id, default_open: bool) -> Self {
        *ctx.memory().id_data.get_or_insert_with(id, || State {
            open: default_open,
            ..Default::default()
        })
    }

    // Helper
    pub fn is_open(ctx: &Context, id: Id) -> Option<bool> {
        if ctx.memory().everything_is_visible() {
            Some(true)
        } else {
            ctx.memory()
                .id_data
                .get::<State>(&id)
                .map(|state| state.open)
        }
    }

    pub fn toggle(&mut self, ui: &Ui) {
        self.open = !self.open;
        ui.ctx().request_repaint();
    }

    /// 0 for closed, 1 for open, with tweening
    pub fn openness(&self, ctx: &Context, id: Id) -> f32 {
        if ctx.memory().everything_is_visible() {
            1.0
        } else {
            ctx.animate_bool(id, self.open)
        }
    }

    /// Show contents if we are open, with a nice animation between closed and open
    pub fn add_contents<R>(
        &mut self,
        ui: &mut Ui,
        id: Id,
        add_contents: impl FnOnce(&mut Ui) -> R,
    ) -> Option<InnerResponse<R>> {
        let openness = self.openness(ui.ctx(), id);
        if openness <= 0.0 {
            None
        } else if openness < 1.0 {
            Some(ui.scope(|child_ui| {
                let max_height = if self.open && self.open_height.is_none() {
                    // First frame of expansion.
                    // We don't know full height yet, but we will next frame.
                    // Just use a placeholder value that shows some movement:
                    10.0
                } else {
                    let full_height = self.open_height.unwrap_or_default();
                    remap_clamp(openness, 0.0..=1.0, 0.0..=full_height)
                };

                let mut clip_rect = child_ui.clip_rect();
                clip_rect.max.y = clip_rect.max.y.min(child_ui.max_rect().top() + max_height);
                child_ui.set_clip_rect(clip_rect);

                let ret = add_contents(child_ui);

                let mut min_rect = child_ui.min_rect();
                self.open_height = Some(min_rect.height());

                // Pretend children took up at most `max_height` space:
                min_rect.max.y = min_rect.max.y.at_most(min_rect.top() + max_height);
                child_ui.force_set_min_rect(min_rect);
                ret
            }))
        } else {
            let ret_response = ui.scope(add_contents);
            let full_size = ret_response.response.rect.size();
            self.open_height = Some(full_size.y);
            Some(ret_response)
        }
    }
}

/// Paint the arrow icon that indicated if the region is open or not
pub(crate) fn paint_icon(ui: &mut Ui, openness: f32, response: &Response) {
    let visuals = ui.style().interact(response);
    let stroke = visuals.fg_stroke;

    let rect = response.rect;

    // Draw a pointy triangle arrow:
    let rect = Rect::from_center_size(rect.center(), vec2(rect.width(), rect.height()) * 0.75);
    let rect = rect.expand(visuals.expansion);
    let mut points = vec![rect.left_top(), rect.right_top(), rect.center_bottom()];
    use std::f32::consts::TAU;
    let rotation = emath::Rot2::from_angle(remap(openness, 0.0..=1.0, -TAU / 4.0..=0.0));
    for p in &mut points {
        *p = rect.center() + rotation * (*p - rect.center());
    }

    ui.painter().add(Shape::closed_line(points, stroke));
}

/// A header which can be collapsed/expanded, revealing a contained [`Ui`] region.
///
///
/// ```
/// # let ui = &mut egui::Ui::__test();
/// egui::CollapsingHeader::new("Heading")
///     .show(ui, |ui| {
///         ui.label("Contents");
///     });
///
/// // Short version:
/// ui.collapsing("Heading", |ui| { ui.label("Contents"); });
/// ```
#[must_use = "You should call .show()"]
pub struct CollapsingHeader {
    label: Label,
    default_open: bool,
    id_source: Id,
    enabled: bool,
    selectable: bool,
    selected: bool,
    show_background: bool,
}

impl CollapsingHeader {
    /// The `CollapsingHeader` starts out collapsed unless you call `default_open`.
    ///
    /// The label is used as an [`Id`] source.
    /// If the label is unique and static this is fine,
    /// but if it changes or there are several `CollapsingHeader` with the same title
    /// you need to provide a unique id source with [`Self::id_source`].
    pub fn new(label: impl ToString) -> Self {
        let label = Label::new(label).wrap(false);
        let id_source = Id::new(label.text());
        Self {
            label,
            default_open: false,
            id_source,
            enabled: true,
            selectable: false,
            selected: false,
            show_background: false,
        }
    }

    /// By default, the `CollapsingHeader` is collapsed.
    /// Call `.default_open(true)` to change this.
    pub fn default_open(mut self, open: bool) -> Self {
        self.default_open = open;
        self
    }

    /// Explicitly set the source of the `Id` of this widget, instead of using title label.
    /// This is useful if the title label is dynamic or not unique.
    pub fn id_source(mut self, id_source: impl Hash) -> Self {
        self.id_source = Id::new(id_source);
        self
    }

    /// By default, the `CollapsingHeader` text style is `TextStyle::Button`.
    /// Call `.text_style(style)` to change this.
    pub fn text_style(mut self, text_style: TextStyle) -> Self {
        self.label = self.label.text_style(text_style);
        self
    }

    /// If you set this to `false`, the `CollapsingHeader` will be grayed out and un-clickable.
    ///
    /// This is a convenience for [`Ui::set_enabled`].
    pub fn enabled(mut self, enabled: bool) -> Self {
        self.enabled = enabled;
        self
    }

    /// Can the `CollapsingHeader` be selected by clicking it? Default: `false`.
    ///
    pub fn selectable(mut self, selectable: bool) -> Self {
        self.selectable = selectable;
        self
    }

    /// If you set this to 'true', the `CollapsingHeader` will be shown as selected.
    ///
    /// Example:
    /// ```
    /// # let ui = &mut egui::Ui::__test();
    /// let mut selected = false;
    /// let response = egui::CollapsingHeader::new("Select and open me")
    ///     .selectable(true)
    ///     .selected(selected)
    ///     .show(ui, |ui| ui.label("Content"));
    /// if response.header_response.clicked() {
    ///     selected = true;
    /// }
    /// ```
    pub fn selected(mut self, selected: bool) -> Self {
        self.selected = selected;
        self
    }

    /// Should the `CollapsingHeader` show a background behind it? Default: `false`.
    ///
    /// To show it behind all `CollapsingHeader` you can just use:
    /// ```
    /// # let ui = &mut egui::Ui::__test();
    /// ui.visuals_mut().collapsing_header_frame = true;
    /// ```
    pub fn show_background(mut self, show_background: bool) -> Self {
        self.show_background = show_background;
        self
    }
}

struct Prepared {
    id: Id,
    header_response: Response,
    state: State,
}

impl CollapsingHeader {
    fn begin(self, ui: &mut Ui) -> Prepared {
        assert!(
            ui.layout().main_dir().is_vertical(),
            "Horizontal collapsing is unimplemented"
        );
        let Self {
            mut label,
            default_open,
            id_source,
            enabled: _,
            selectable: _,
            selected: _,
            show_background: _,
        } = self;

        label.text_style = label
            .text_style
            .or(ui.style().override_text_style)
            .or(Some(TextStyle::Button));

        // TODO: horizontal layout, with icon and text as labels. Insert background behind using Frame.

        let id = ui.make_persistent_id(id_source);
        let button_padding = ui.spacing().button_padding;

        let available = ui.available_rect_before_wrap();
        let text_pos = available.min + vec2(ui.spacing().indent, 0.0);
        let galley =
            label.layout_width(ui, available.right() - text_pos.x, Color32::TEMPORARY_COLOR);
        let text_max_x = text_pos.x + galley.size().x;

        let mut desired_width = text_max_x + button_padding.x - available.left();
        if ui.visuals().collapsing_header_frame {
            desired_width = desired_width.max(available.width()); // fill full width
        }

        let mut desired_size = vec2(desired_width, galley.size().y + 2.0 * button_padding.y);
        desired_size = desired_size.at_least(ui.spacing().interact_size);
        let (_, rect) = ui.allocate_space(desired_size);

        let mut header_response = ui.interact(rect, id, Sense::click());
        let text_pos = pos2(
            text_pos.x,
            header_response.rect.center().y - galley.size().y / 2.0,
        );

        let mut state = State::from_memory_with_default_open(ui.ctx(), id, default_open);
        if header_response.clicked() {
            state.toggle(ui);
            header_response.mark_changed();
        }
        header_response
            .widget_info(|| WidgetInfo::labeled(WidgetType::CollapsingHeader, galley.text()));

        let visuals = ui
            .style()
            .interact_selectable(&header_response, self.selected);
        let text_color = ui
            .style()
            .visuals
            .override_text_color
            .unwrap_or_else(|| visuals.text_color());

        if ui.visuals().collapsing_header_frame || self.show_background {
            ui.painter().add(epaint::RectShape {
                rect: header_response.rect.expand(visuals.expansion),
                corner_radius: visuals.corner_radius,
                fill: visuals.bg_fill,
                stroke: visuals.bg_stroke,
                // stroke: Default::default(),
            });
        }

        if self.selected
            || self.selectable && (header_response.hovered() || header_response.has_focus())
        {
            let rect = rect.expand(visuals.expansion);

            let corner_radius = 2.0;
            ui.painter()
                .rect(rect, corner_radius, visuals.bg_fill, visuals.bg_stroke);
        }

        {
            let (mut icon_rect, _) = ui.spacing().icon_rectangles(header_response.rect);
            icon_rect.set_center(pos2(
                header_response.rect.left() + ui.spacing().indent / 2.0,
                header_response.rect.center().y,
            ));
            let icon_response = Response {
                rect: icon_rect,
                ..header_response.clone()
            };
            let openness = state.openness(ui.ctx(), id);
            paint_icon(ui, openness, &icon_response);
        }

        ui.painter().galley_with_color(text_pos, galley, text_color);

        Prepared {
            id,
            header_response,
            state,
        }
    }

    #[inline]
    pub fn show<R>(
        self,
        ui: &mut Ui,
        add_contents: impl FnOnce(&mut Ui) -> R,
    ) -> CollapsingResponse<R> {
        self.show_dyn(ui, Box::new(add_contents))
    }

    fn show_dyn<'c, R>(
        self,
        ui: &mut Ui,
        add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
    ) -> CollapsingResponse<R> {
        // Make sure contents are bellow header,
        // and make sure it is one unit (necessary for putting a `CollapsingHeader` in a grid).
        ui.vertical(|ui| {
            ui.set_enabled(self.enabled);

            let Prepared {
                id,
                header_response,
                mut state,
            } = self.begin(ui);

            let ret_response = state.add_contents(ui, id, |ui| {
                ui.indent(id, |ui| {
                    // make as wide as the header:
                    ui.expand_to_include_x(header_response.rect.right());
                    add_contents(ui)
                })
                .inner
            });
            ui.memory().id_data.insert(id, state);

            if let Some(ret_response) = ret_response {
                CollapsingResponse {
                    header_response,
                    body_response: Some(ret_response.response),
                    body_returned: Some(ret_response.inner),
                }
            } else {
                CollapsingResponse {
                    header_response,
                    body_response: None,
                    body_returned: None,
                }
            }
        })
        .inner
    }
}

/// The response from showing a [`CollapsingHeader`].
pub struct CollapsingResponse<R> {
    pub header_response: Response,
    /// None iff collapsed.
    pub body_response: Option<Response>,
    /// None iff collapsed.
    pub body_returned: Option<R>,
}