pub enum TextureId {
Egui,
User(u64),
}
Expand description
What texture to use in a Mesh
mesh.
The egui font texture.
If you don’t want to use a texture, pick this and the WHITE_UV
for uv-coord.
Your own texture, defined in any which way you want.
egui won’t care. The backend renderer will presumably use this to look up what texture to use.
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash + ?Sized,
impl<T, U> Into<U> for T where
U: From<T>,
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.