Struct egui::Color32 [−][src]
pub struct Color32(_);
This format is used for space-efficient color representation (32 bits).
Instead of manipulating this directly it is often better
to first convert it to either Rgba
or Hsva
.
Internally this uses 0-255 gamma space sRGBA
color with premultiplied alpha.
Alpha channel is in linear space.
Implementations
impl Color32
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impl Color32
[src]pub const TRANSPARENT: Color32
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pub const BLACK: Color32
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pub const LIGHT_GRAY: Color32
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pub const GRAY: Color32
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pub const WHITE: Color32
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pub const RED: Color32
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pub const YELLOW: Color32
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pub const GREEN: Color32
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pub const BLUE: Color32
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pub const LIGHT_BLUE: Color32
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pub const GOLD: Color32
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pub const fn from_rgb(r: u8, g: u8, b: u8) -> Color32
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pub const fn from_rgb_additive(r: u8, g: u8, b: u8) -> Color32
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pub const fn from_rgba_premultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32
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pub const fn from_rgba_premultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32
[src]From sRGBA
with premultiplied alpha.
pub fn from_rgba_unmultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32
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pub fn from_rgba_unmultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32
[src]From sRGBA
WITHOUT premultiplied alpha.
pub const fn new(r: u8, g: u8, b: u8, a: u8) -> Color32
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👎 Deprecated:
Use from_rgb(..), from_rgba_premultiplied(..) or from_srgba_unmultiplied(..)
pub const fn from_gray(l: u8) -> Color32
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pub const fn from_black_alpha(a: u8) -> Color32
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pub fn from_white_alpha(a: u8) -> Color32
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pub const fn from_additive_luminance(l: u8) -> Color32
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pub fn is_opaque(&self) -> bool
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pub fn r(&self) -> u8
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pub fn g(&self) -> u8
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pub fn b(&self) -> u8
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pub fn a(&self) -> u8
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pub fn linear_multiply(self, factor: f32) -> Color32
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pub fn linear_multiply(self, factor: f32) -> Color32
[src]Multiply with 0.5 to make color half as opaque.
Trait Implementations
impl Copy for Color32
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impl Eq for Color32
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impl StructuralEq for Color32
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impl StructuralPartialEq for Color32
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Auto Trait Implementations
impl RefUnwindSafe for Color32
impl Send for Color32
impl Sync for Color32
impl Unpin for Color32
impl UnwindSafe for Color32
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more