[][src]Struct egui::GraphicLayers

pub struct GraphicLayers(_);

TODO: improve this

Implementations

impl GraphicLayers[src]

pub fn layer(&mut self, layer: Layer) -> &mut Vec<(Rect, PaintCmd)>[src]

pub fn drain(
    &mut self,
    area_order: &[Layer]
) -> impl ExactSizeIterator<Item = (Rect, PaintCmd)>
[src]

Trait Implementations

impl Clone for GraphicLayers[src]

impl Default for GraphicLayers[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.