pub trait UserTexSource {
    fn get_texture(&mut self, id: u64) -> (f32, f32, &Texture);
}
Expand description

A source for egui user textures.

You can create a struct that contains all the necessary information to get a user texture from an id, and implement this trait for it.

Required Methods

Get the texture that corresponds to id.

Returns (width, height, texture).

Implementors