Struct EguiSDL2State

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pub struct EguiSDL2State {
    pub raw_input: RawInput,
    pub modifiers: Modifiers,
    pub dpi_scaling: f32,
    pub mouse_pointer_position: Pos2,
    pub fused_cursor: FusedCursor,
}

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§raw_input: RawInput§modifiers: Modifiers§dpi_scaling: f32§mouse_pointer_position: Pos2§fused_cursor: FusedCursor

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impl EguiSDL2State

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pub fn sdl2_input_to_egui(&mut self, window: &Window, event: &Event)

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pub fn update_screen_rect(&mut self, width: u32, height: u32)

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pub fn update_time(&mut self, running_time: Option<f64>, delta: f32)

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pub fn new(width: u32, height: u32, dpi_scaling: f32) -> Self

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pub fn process_output(&mut self, window: &Window, egui_output: &PlatformOutput)

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