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use std::path::{Path, PathBuf};
use std::{fs, io};
use egui::text::{CCursor, CCursorRange};
use crate::config::{FileDialogConfig, FileDialogLabels, Filter, QuickAccess};
use crate::create_directory_dialog::CreateDirectoryDialog;
use crate::data::{DirectoryContent, DirectoryEntry, Disk, Disks, UserDirectories};
/// Represents the mode the file dialog is currently in.
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum DialogMode {
/// When the dialog is currently used to select a file
SelectFile,
/// When the dialog is currently used to select a directory
SelectDirectory,
/// When the dialog is currently used to save a file
SaveFile,
}
/// Represents the state the file dialog is currently in.
#[derive(Debug, PartialEq, Eq, Clone)]
pub enum DialogState {
/// The dialog is currently open and the user can perform the desired actions.
Open,
/// The dialog is currently closed and not visible.
Closed,
/// The user has selected a folder or file or specified a destination path for saving a file.
Selected(PathBuf),
/// The user cancelled the dialog and didn't select anything.
Cancelled,
}
/// Represents a file dialog instance.
///
/// The `FileDialog` instance can be used multiple times and for different actions.
///
/// # Examples
///
/// ```
/// use egui_file_dialog::FileDialog;
///
/// struct MyApp {
/// file_dialog: FileDialog,
/// }
///
/// impl MyApp {
/// fn update(&mut self, ctx: &egui::Context, ui: &mut egui::Ui) {
/// if ui.button("Select a file").clicked() {
/// self.file_dialog.select_file();
/// }
///
/// if let Some(path) = self.file_dialog.update(ctx).selected() {
/// println!("Selected file: {:?}", path);
/// }
/// }
/// }
/// ```
pub struct FileDialog {
/// The configuration of the file dialog
config: FileDialogConfig,
/// The mode the dialog is currently in
mode: DialogMode,
/// The state the dialog is currently in
state: DialogState,
/// If files are displayed in addition to directories.
/// This option will be ignored when mode == DialogMode::SelectFile.
show_files: bool,
/// This is an optional ID that can be set when opening the dialog to determine which
/// operation the dialog is used for. This is useful if the dialog is used multiple times
/// for different actions in the same view. The ID then makes it possible to distinguish
/// for which action the user has selected an item.
/// This ID is not used internally.
operation_id: Option<String>,
/// The user directories like Home or Documents.
/// These are loaded once when the dialog is created or when the refresh() method is called.
user_directories: Option<UserDirectories>,
/// The currently mounted system disks.
/// These are loaded once when the dialog is created or when the refresh() method is called.
system_disks: Disks,
/// Contains the directories that the user opened. Every newly opened directory
/// is pushed to the vector.
/// Used for the navigation buttons to load the previous or next directory.
directory_stack: Vec<PathBuf>,
/// An offset from the back of directory_stack telling which directory is currently open.
/// If 0, the user is currently in the latest open directory.
/// If not 0, the user has used the "Previous directory" button and has
/// opened previously opened directories.
directory_offset: usize,
/// The content of the currently open directory
directory_content: DirectoryContent,
/// This variable contains the error message if an error occurred while loading the directory.
directory_error: Option<String>,
/// The dialog that is shown when the user wants to create a new directory.
create_directory_dialog: CreateDirectoryDialog,
/// Whether the text edit is open for editing the current path.
path_edit_visible: bool,
/// Buffer holding the text when the user edits the current path.
path_edit_value: String,
/// If the text edit of the path should request focus in the next frame.
path_edit_request_focus: bool,
/// The item that the user currently selected.
/// Can be a directory or a folder.
selected_item: Option<DirectoryEntry>,
/// Buffer for the input of the file name when the dialog is in "SaveFile" mode.
file_name_input: String,
/// This variables contains the error message if the file_name_input is invalid.
/// This can be the case, for example, if a file or folder with the name already exists.
file_name_input_error: Option<String>,
/// If we should scroll to the item selected by the user in the next frame.
scroll_to_selection: bool,
/// Buffer containing the value of the search input.
search_value: String,
}
impl Default for FileDialog {
/// Creates a new file dialog instance with default values.
fn default() -> Self {
Self::new()
}
}
impl FileDialog {
// ------------------------------------------------------------------------
// Creation:
/// Creates a new file dialog instance with default values.
pub fn new() -> Self {
Self {
config: FileDialogConfig::default(),
mode: DialogMode::SelectDirectory,
state: DialogState::Closed,
show_files: true,
operation_id: None,
user_directories: UserDirectories::new(true),
system_disks: Disks::new_with_refreshed_list(true),
directory_stack: vec![],
directory_offset: 0,
directory_content: DirectoryContent::new(),
directory_error: None,
create_directory_dialog: CreateDirectoryDialog::new(),
path_edit_visible: false,
path_edit_value: String::new(),
path_edit_request_focus: false,
selected_item: None,
file_name_input: String::new(),
file_name_input_error: None,
scroll_to_selection: false,
search_value: String::new(),
}
}
/// Creates a new file dialog object and initializes it with the specified configuration.
pub fn with_config(config: FileDialogConfig) -> Self {
Self::new().overwrite_config(config)
}
// -------------------------------------------------
// Open, Update:
/// Opens the file dialog in the given mode with the given options.
/// This function resets the file dialog and takes care for the variables that need to be
/// set when opening the file dialog.
///
/// Returns the result of the operation to load the initial directory.
///
/// If you don't need to set the individual parameters, you can also use the shortcut
/// methods `select_directory`, `select_file` and `save_file`.
///
/// # Arguments
///
/// * `mode` - The mode in which the dialog should be opened
/// * `show_files` - If files should also be displayed to the user in addition to directories.
/// This is ignored if the mode is `DialogMode::SelectFile`.
/// * `operation_id` - Sets an ID for which operation the dialog was opened.
/// This is useful when the dialog can be used for various operations in a single view.
/// The ID can then be used to check which action the user selected an item for.
///
/// # Examples
///
/// The following example shows how the dialog can be used for multiple
/// actions using the `operation_id`.
///
/// ```
/// use std::path::PathBuf;
///
/// use egui_file_dialog::{DialogMode, FileDialog};
///
/// struct MyApp {
/// file_dialog: FileDialog,
///
/// selected_file_a: Option<PathBuf>,
/// selected_file_b: Option<PathBuf>,
/// }
///
/// impl MyApp {
/// fn update(&mut self, ctx: &egui::Context, ui: &mut egui::Ui) {
/// if ui.button("Select file a").clicked() {
/// let _ = self.file_dialog.open(DialogMode::SelectFile, true, Some("select_a"));
/// }
///
/// if ui.button("Select file b").clicked() {
/// let _ = self.file_dialog.open(DialogMode::SelectFile, true, Some("select_b"));
/// }
///
/// self.file_dialog.update(ctx);
///
/// if let Some(path) = self.file_dialog.selected() {
/// if self.file_dialog.operation_id() == Some("select_a") {
/// self.selected_file_a = Some(path.to_path_buf());
/// }
/// if self.file_dialog.operation_id() == Some("select_b") {
/// self.selected_file_b = Some(path.to_path_buf());
/// }
/// }
/// }
/// }
/// ```
pub fn open(
&mut self,
mode: DialogMode,
mut show_files: bool,
operation_id: Option<&str>,
) -> io::Result<()> {
self.reset();
if mode == DialogMode::SelectFile {
show_files = true;
}
if mode == DialogMode::SaveFile {
self.file_name_input = self.config.default_file_name.clone();
}
self.mode = mode;
self.state = DialogState::Open;
self.show_files = show_files;
self.operation_id = operation_id.map(String::from);
self.load_directory(&self.gen_initial_directory(&self.config.initial_directory))
}
/// Shortcut function to open the file dialog to prompt the user to select a directory.
/// If used, no files in the directories will be shown to the user.
/// Use the `open()` method instead, if you still want to display files to the user.
/// This function resets the file dialog. Configuration variables such as
/// `initial_directory` are retained.
///
/// The function ignores the result of the initial directory loading operation.
pub fn select_directory(&mut self) {
let _ = self.open(DialogMode::SelectDirectory, false, None);
}
/// Shortcut function to open the file dialog to prompt the user to select a file.
/// This function resets the file dialog. Configuration variables such as
/// `initial_directory` are retained.
///
/// The function ignores the result of the initial directory loading operation.
pub fn select_file(&mut self) {
let _ = self.open(DialogMode::SelectFile, false, None);
}
/// Shortcut function to open the file dialog to prompt the user to save a file.
/// This function resets the file dialog. Configuration variables such as
/// `initial_directory` are retained.
///
/// The function ignores the result of the initial directory loading operation.
pub fn save_file(&mut self) {
let _ = self.open(DialogMode::SaveFile, true, None);
}
/// The main update method that should be called every frame if the dialog is to be visible.
///
/// This function has no effect if the dialog state is currently not `DialogState::Open`.
pub fn update(&mut self, ctx: &egui::Context) -> &Self {
if self.state != DialogState::Open {
return self;
}
self.update_ui(ctx);
self
}
// -------------------------------------------------
// Setter:
/// Overwrites the configuration of the file dialog.
///
/// This is useful when you want to configure multiple `FileDialog` objects with the
/// same configuration. If you only want to configure a single object,
/// it's probably easier to use the setter methods like `FileDialog::initial_directory`
/// or `FileDialog::default_pos`.
///
/// If you want to create a new FileDialog object with a config,
/// you probably want to use `FileDialog::with_config`.
///
/// NOTE: Any configuration that was set before `FileDialog::overwrite_config`
/// will be overwritten! \
/// This means, for example, that the following code is invalid:
/// ```
/// pub use egui_file_dialog::{FileDialog, FileDialogConfig};
///
/// fn create_file_dialog() -> FileDialog {
/// FileDialog::new()
/// .title("Hello world")
/// // This will overwrite `.title("Hello world")`!
/// .overwrite_config(FileDialogConfig::default())
/// }
///
/// ```
///
/// # Examples
///
/// ```
/// use egui_file_dialog::{FileDialog, FileDialogConfig};
///
/// struct MyApp {
/// file_dialog_a: FileDialog,
/// file_dialog_b: FileDialog,
/// }
///
/// impl MyApp {
/// pub fn new() -> Self {
/// let config = FileDialogConfig {
/// default_size: egui::Vec2::new(500.0, 500.0),
/// resizable: false,
/// movable: false,
/// ..Default::default()
/// };
///
/// Self {
/// file_dialog_a: FileDialog::new()
/// .overwrite_config(config.clone())
/// .title("File Dialog A")
/// .id("fd_a"),
///
/// file_dialog_b: FileDialog::new()
/// .overwrite_config(config)
/// .title("File Dialog B")
/// .id("fd_b"),
/// }
/// }
/// }
/// ```
pub fn overwrite_config(mut self, config: FileDialogConfig) -> Self {
self.config = config;
self
}
/// Mutably borrow internal `config`.
pub fn config_mut(&mut self) -> &mut FileDialogConfig {
&mut self.config
}
/// Sets the labels the file dialog uses.
///
/// Used to enable multiple language support.
///
/// See `FileDialogLabels` for more information.
pub fn labels(mut self, labels: FileDialogLabels) -> Self {
self.config.labels = labels;
self
}
/// Mutably borrow internal `config.labels`.
pub fn labels_mut(&mut self) -> &mut FileDialogLabels {
&mut self.config.labels
}
/// Sets the first loaded directory when the dialog opens.
/// If the path is a file, the file's parent directory is used. If the path then has no
/// parent directory or cannot be loaded, the user will receive an error.
/// However, the user directories and system disk allow the user to still select a file in
/// the event of an error.
///
/// Since `fs::canonicalize` is used, both absolute paths and relative paths are allowed.
/// See `FileDialog::canonicalize_paths` for more information.
pub fn initial_directory(mut self, directory: PathBuf) -> Self {
self.config.initial_directory = directory.clone();
self
}
/// Sets the default file name when opening the dialog in `DialogMode::SaveFile` mode.
pub fn default_file_name(mut self, name: &str) -> Self {
self.config.default_file_name = name.to_string();
self
}
/// Sets the separator of the directories when displaying a path.
/// Currently only used when the current path is displayed in the top panel.
pub fn directory_separator(mut self, separator: &str) -> Self {
self.config.directory_separator = separator.to_string();
self
}
/// Sets if the paths in the file dialog should be canonicalized before use.
///
/// By default, all paths are canonicalized. This has the advantage that the paths are
/// all brought to a standard and are therefore compatible with each other.
///
/// On Windows, however, this results in the namespace prefix `\\?\` being set in
/// front of the path, which may not be compatible with other applications.
/// In addition, canonicalizing converts all relative paths to absolute ones.
///
/// See: [Rust docs](https://doc.rust-lang.org/std/fs/fn.canonicalize.html)
/// for more information.
///
/// In general, it is only recommended to disable canonicalization if
/// you know what you are doing and have a reason for it.
/// Disabling canonicalization can lead to unexpected behavior, for example if an
/// already canonicalized path is then set as the initial directory.
pub fn canonicalize_paths(mut self, canonicalize: bool) -> Self {
self.config.canonicalize_paths = canonicalize;
self
}
/// Sets the icon that is used to display errors.
pub fn err_icon(mut self, icon: &str) -> Self {
self.config.err_icon = icon.to_string();
self
}
/// Sets the default icon that is used to display files.
pub fn default_file_icon(mut self, icon: &str) -> Self {
self.config.default_file_icon = icon.to_string();
self
}
/// Sets the default icon that is used to display folders.
pub fn default_folder_icon(mut self, icon: &str) -> Self {
self.config.default_folder_icon = icon.to_string();
self
}
/// Sets the icon that is used to display devices in the left panel.
pub fn device_icon(mut self, icon: &str) -> Self {
self.config.device_icon = icon.to_string();
self
}
/// Sets the icon that is used to display removable devices in the left panel.
pub fn removable_device_icon(mut self, icon: &str) -> Self {
self.config.removable_device_icon = icon.to_string();
self
}
/// Sets a new icon for specific files or folders.
///
/// # Arguments
///
/// * `icon` - The icon that should be used.
/// * `filter` - Sets a filter function that checks whether a given
/// Path matches the criteria for this icon.
///
/// # Examples
///
/// ```
/// use std::sync::Arc;
/// use egui_file_dialog::FileDialog;
///
/// FileDialog::new()
/// // .png files should use the "document with picture (U+1F5BB)" icon.
/// .set_file_icon("🖻", Arc::new(|path| path.extension().unwrap_or_default() == "png"))
/// // .git directories should use the "web-github (U+E624)" icon.
/// .set_file_icon("", Arc::new(|path| path.file_name().unwrap_or_default() == ".git"));
/// ```
pub fn set_file_icon(mut self, icon: &str, filter: Filter<std::path::Path>) -> Self {
self.config = self.config.set_file_icon(icon, filter);
self
}
/// Adds a new custom quick access section to the left panel.
///
/// # Examples
///
/// ```
/// use egui_file_dialog::FileDialog;
///
/// FileDialog::new()
/// .add_quick_access("My App", |s| {
/// s.add_path("Config", "/app/config");
/// s.add_path("Themes", "/app/themes");
/// s.add_path("Languages", "/app/languages");
/// });
/// ```
// pub fn add_quick_access(mut self, heading: &str, builder: &fn(&mut QuickAccess)) -> Self {
pub fn add_quick_access(
mut self,
heading: &str,
builder: impl FnOnce(&mut QuickAccess),
) -> Self {
self.config = self.config.add_quick_access(heading, builder);
self
}
/// Overwrites the window title.
///
/// By default, the title is set dynamically, based on the `DialogMode`
/// the dialog is currently in.
pub fn title(mut self, title: &str) -> Self {
self.config.title = Some(title.to_string());
self
}
/// Sets the ID of the window.
pub fn id(mut self, id: impl Into<egui::Id>) -> Self {
self.config.id = Some(id.into());
self
}
/// Sets the default position of the window.
pub fn default_pos(mut self, default_pos: impl Into<egui::Pos2>) -> Self {
self.config.default_pos = Some(default_pos.into());
self
}
/// Sets the window position and prevents it from being dragged around.
pub fn fixed_pos(mut self, pos: impl Into<egui::Pos2>) -> Self {
self.config.fixed_pos = Some(pos.into());
self
}
/// Sets the default size of the window.
pub fn default_size(mut self, size: impl Into<egui::Vec2>) -> Self {
self.config.default_size = size.into();
self
}
/// Sets the maximum size of the window.
pub fn max_size(mut self, max_size: impl Into<egui::Vec2>) -> Self {
self.config.max_size = Some(max_size.into());
self
}
/// Sets the minimum size of the window.
///
/// Specifying a smaller minimum size than the default can lead to unexpected behavior.
pub fn min_size(mut self, min_size: impl Into<egui::Vec2>) -> Self {
self.config.min_size = min_size.into();
self
}
/// Sets the anchor of the window.
pub fn anchor(mut self, align: egui::Align2, offset: impl Into<egui::Vec2>) -> Self {
self.config.anchor = Some((align, offset.into()));
self
}
/// Sets if the window is resizable.
pub fn resizable(mut self, resizable: bool) -> Self {
self.config.resizable = resizable;
self
}
/// Sets if the window is movable.
///
/// Has no effect if an anchor is set.
pub fn movable(mut self, movable: bool) -> Self {
self.config.movable = movable;
self
}
/// Sets if the title bar of the window is shown.
pub fn title_bar(mut self, title_bar: bool) -> Self {
self.config.title_bar = title_bar;
self
}
/// Sets if the top panel with the navigation buttons, current path display
/// and search input should be visible.
pub fn show_top_panel(mut self, show_top_panel: bool) -> Self {
self.config.show_top_panel = show_top_panel;
self
}
/// Sets whether the parent folder button should be visible in the top panel.
///
/// Has no effect when `FileDialog::show_top_panel` is disabled.
pub fn show_parent_button(mut self, show_parent_button: bool) -> Self {
self.config.show_parent_button = show_parent_button;
self
}
/// Sets whether the back button should be visible in the top panel.
///
/// Has no effect when `FileDialog::show_top_panel` is disabled.
pub fn show_back_button(mut self, show_back_button: bool) -> Self {
self.config.show_back_button = show_back_button;
self
}
/// Sets whether the forward button should be visible in the top panel.
///
/// Has no effect when `FileDialog::show_top_panel` is disabled.
pub fn show_forward_button(mut self, show_forward_button: bool) -> Self {
self.config.show_forward_button = show_forward_button;
self
}
/// Sets whether the button to create a new folder should be visible in the top panel.
///
/// Has no effect when `FileDialog::show_top_panel` is disabled.
pub fn show_new_folder_button(mut self, show_new_folder_button: bool) -> Self {
self.config.show_new_folder_button = show_new_folder_button;
self
}
/// Sets whether the current path should be visible in the top panel.
///
/// Has no effect when `FileDialog::show_top_panel` is disabled.
pub fn show_current_path(mut self, show_current_path: bool) -> Self {
self.config.show_current_path = show_current_path;
self
}
/// Sets whether the button to text edit the current path should be visible in the top panel.
///
/// has no effect when `FileDialog::show_top_panel` is disabled.
pub fn show_path_edit_button(mut self, show_path_edit_button: bool) -> Self {
self.config.show_path_edit_button = show_path_edit_button;
self
}
/// Sets whether the reload button should be visible in the top panel.
///
/// Has no effect when `FileDialog::show_top_panel` is disabled.
pub fn show_reload_button(mut self, show_reload_button: bool) -> Self {
self.config.show_reload_button = show_reload_button;
self
}
/// Sets whether the search input should be visible in the top panel.
///
/// Has no effect when `FileDialog::show_top_panel` is disabled.
pub fn show_search(mut self, show_search: bool) -> Self {
self.config.show_search = show_search;
self
}
/// Sets if the sidebar with the shortcut directories such as
/// “Home”, “Documents” etc. should be visible.
pub fn show_left_panel(mut self, show_left_panel: bool) -> Self {
self.config.show_left_panel = show_left_panel;
self
}
/// Sets if the "Places" section should be visible in the left sidebar.
/// The Places section contains the user directories such as Home or Documents.
///
/// Has no effect when `FileDialog::show_left_panel` is disabled.
pub fn show_places(mut self, show_places: bool) -> Self {
self.config.show_places = show_places;
self
}
/// Sets if the "Devices" section should be visible in the left sidebar.
/// The Devices section contains the non removable system disks.
///
/// Has no effect when `FileDialog::show_left_panel` is disabled.
pub fn show_devices(mut self, show_devices: bool) -> Self {
self.config.show_devices = show_devices;
self
}
/// Sets if the "Removable Devices" section should be visible in the left sidebar.
/// The Removable Devices section contains the removable disks like USB disks.
///
/// Has no effect when `FileDialog::show_left_panel` is disabled.
pub fn show_removable_devices(mut self, show_removable_devices: bool) -> Self {
self.config.show_removable_devices = show_removable_devices;
self
}
// -------------------------------------------------
// Getter:
/// Returns the directory or file that the user selected, or the target file
/// if the dialog is in `DialogMode::SaveFile` mode.
///
/// None is returned when the user has not yet selected an item.
pub fn selected(&self) -> Option<&Path> {
match &self.state {
DialogState::Selected(path) => Some(path),
_ => None,
}
}
/// Returns the directory or file that the user selected, or the target file
/// if the dialog is in `DialogMode::SaveFile` mode.
/// Unlike `FileDialog::selected`, this method returns the selected path only once and
/// sets the dialog's state to `DialogState::Closed`.
///
/// None is returned when the user has not yet selected an item.
pub fn take_selected(&mut self) -> Option<PathBuf> {
match &mut self.state {
DialogState::Selected(path) => {
let path = std::mem::take(path);
self.state = DialogState::Closed;
Some(path)
}
_ => None,
}
}
/// Returns the ID of the operation for which the dialog is currently being used.
///
/// See `FileDialog::open` for more information.
pub fn operation_id(&self) -> Option<&str> {
self.operation_id.as_deref()
}
/// Returns the mode the dialog is currently in.
pub fn mode(&self) -> DialogMode {
self.mode
}
/// Returns the state the dialog is currently in.
pub fn state(&self) -> DialogState {
self.state.clone()
}
}
/// UI methods
impl FileDialog {
/// Main update method of the UI
fn update_ui(&mut self, ctx: &egui::Context) {
let mut is_open = true;
self.create_window(&mut is_open).show(ctx, |ui| {
if self.config.show_top_panel {
egui::TopBottomPanel::top("fe_top_panel")
.resizable(false)
.show_inside(ui, |ui| {
self.ui_update_top_panel(ui);
});
}
if self.config.show_left_panel {
egui::SidePanel::left("fe_left_panel")
.resizable(true)
.default_width(150.0)
.width_range(90.0..=250.0)
.show_inside(ui, |ui| {
self.ui_update_left_panel(ui);
});
}
egui::TopBottomPanel::bottom("fe_bottom_panel")
.resizable(false)
.show_inside(ui, |ui| {
self.ui_update_bottom_panel(ui);
});
egui::CentralPanel::default().show_inside(ui, |ui| {
self.ui_update_central_panel(ui);
});
});
// User closed the window without finishing the dialog
if !is_open {
self.cancel();
}
}
/// Creates a new egui window with the configured options.
fn create_window<'a>(&self, is_open: &'a mut bool) -> egui::Window<'a> {
let window_title = match &self.config.title {
Some(title) => title,
None => match &self.mode {
DialogMode::SelectDirectory => &self.config.labels.title_select_directory,
DialogMode::SelectFile => &self.config.labels.title_select_file,
DialogMode::SaveFile => &self.config.labels.title_save_file,
},
};
let mut window = egui::Window::new(window_title)
.open(is_open)
.default_size(self.config.default_size)
.min_size(self.config.min_size)
.resizable(self.config.resizable)
.movable(self.config.movable)
.title_bar(self.config.title_bar)
.collapsible(false);
if let Some(id) = self.config.id {
window = window.id(id);
}
if let Some(pos) = self.config.default_pos {
window = window.default_pos(pos);
}
if let Some(pos) = self.config.fixed_pos {
window = window.fixed_pos(pos);
}
if let Some((anchor, offset)) = self.config.anchor {
window = window.anchor(anchor, offset);
}
if let Some(size) = self.config.max_size {
window = window.max_size(size);
}
window
}
/// Updates the top panel of the dialog. Including the navigation buttons,
/// the current path display, the reload button and the search field.
fn ui_update_top_panel(&mut self, ui: &mut egui::Ui) {
const BUTTON_SIZE: egui::Vec2 = egui::Vec2::new(25.0, 25.0);
ui.horizontal(|ui| {
self.ui_update_nav_buttons(ui, &BUTTON_SIZE);
let mut path_display_width = ui.available_width();
// Leave some area for the reload button and search input
if self.config.show_reload_button {
path_display_width -= BUTTON_SIZE.x + ui.style().spacing.item_spacing.x * 2.5;
}
if self.config.show_search {
path_display_width -= 140.0;
}
if self.config.show_current_path {
self.ui_update_current_path(ui, path_display_width);
}
// Reload button
if self.config.show_reload_button
&& ui.add_sized(BUTTON_SIZE, egui::Button::new("⟲")).clicked()
{
self.refresh();
}
if self.config.show_search {
self.ui_update_search(ui);
}
});
ui.add_space(ui.ctx().style().spacing.item_spacing.y);
}
/// Updates the navigation buttons like parent or previous directory
fn ui_update_nav_buttons(&mut self, ui: &mut egui::Ui, button_size: &egui::Vec2) {
if self.config.show_parent_button {
if let Some(x) = self.current_directory() {
if self.ui_button_sized(ui, x.parent().is_some(), *button_size, "⏶", None) {
let _ = self.load_parent_directory();
}
} else {
let _ = self.ui_button_sized(ui, false, *button_size, "⏶", None);
}
}
if self.config.show_back_button
&& self.ui_button_sized(
ui,
self.directory_offset + 1 < self.directory_stack.len(),
*button_size,
"⏴",
None,
)
{
let _ = self.load_previous_directory();
}
if self.config.show_forward_button
&& self.ui_button_sized(ui, self.directory_offset != 0, *button_size, "⏵", None)
{
let _ = self.load_next_directory();
}
if self.config.show_new_folder_button
&& self.ui_button_sized(
ui,
!self.create_directory_dialog.is_open(),
*button_size,
"+",
None,
)
{
if let Some(x) = self.current_directory() {
self.create_directory_dialog.open(x.to_path_buf());
}
}
}
/// Updates the view to display the current path.
/// This could be the view for displaying the current path and the individual sections,
/// as well as the view for text editing of the current path.
fn ui_update_current_path(&mut self, ui: &mut egui::Ui, width: f32) {
egui::Frame::default()
.stroke(egui::Stroke::new(
1.0,
ui.ctx().style().visuals.window_stroke.color,
))
.inner_margin(egui::Margin::from(4.0))
.rounding(egui::Rounding::from(4.0))
.show(ui, |ui| {
const EDIT_BUTTON_SIZE: egui::Vec2 = egui::Vec2::new(22.0, 20.0);
match self.path_edit_visible {
true => self.ui_update_path_edit(ui, width, EDIT_BUTTON_SIZE),
false => self.ui_update_path_display(ui, width, EDIT_BUTTON_SIZE),
}
});
}
/// Updates the view when the currently open path with the individual sections is displayed.
fn ui_update_path_display(
&mut self,
ui: &mut egui::Ui,
width: f32,
edit_button_size: egui::Vec2,
) {
ui.style_mut().always_scroll_the_only_direction = true;
ui.style_mut().spacing.scroll.bar_width = 8.0;
let mut max_width: f32 = width;
if self.config.show_path_edit_button {
max_width = width - edit_button_size.x - ui.style().spacing.item_spacing.x * 2.0;
}
egui::ScrollArea::horizontal()
.auto_shrink([false, false])
.stick_to_right(true)
.max_width(max_width)
.show(ui, |ui| {
ui.horizontal(|ui| {
ui.style_mut().spacing.item_spacing.x /= 2.5;
let mut path = PathBuf::new();
if let Some(data) = self.current_directory() {
#[cfg(windows)]
let mut drive_letter = String::from("\\");
for (i, segment) in data.iter().enumerate() {
path.push(segment);
#[cfg(windows)]
let mut file_name = segment.to_str().unwrap_or("<ERR>");
#[cfg(windows)]
{
// Skip the path namespace prefix generated by
// fs::canonicalize() on Windows
if i == 0 {
drive_letter = file_name.replace(r"\\?\", "");
continue;
}
// Replace the root segment with the disk letter
if i == 1 && segment == "\\" {
file_name = drive_letter.as_str();
} else if i != 0 {
ui.label(self.config.directory_separator.as_str());
}
}
#[cfg(not(windows))]
let file_name = segment.to_str().unwrap_or("<ERR>");
#[cfg(not(windows))]
if i != 0 {
ui.label(self.config.directory_separator.as_str());
}
if ui.button(file_name).clicked() {
let _ = self.load_directory(path.as_path());
return;
}
}
}
});
});
if !self.config.show_path_edit_button {
return;
}
if ui
.add_sized(
edit_button_size,
egui::Button::new("🖊").fill(egui::Color32::TRANSPARENT),
)
.clicked()
{
self.open_path_edit();
}
}
/// Updates the view when the user currently wants to text edit the current path.
fn ui_update_path_edit(&mut self, ui: &mut egui::Ui, width: f32, edit_button_size: egui::Vec2) {
let desired_width: f32 =
width - edit_button_size.x - ui.style().spacing.item_spacing.x * 2.0;
let response = egui::TextEdit::singleline(&mut self.path_edit_value)
.desired_width(desired_width)
.show(ui)
.response;
if self.path_edit_request_focus {
response.request_focus();
self.path_edit_request_focus = false;
}
if response.lost_focus() && ui.ctx().input(|input| input.key_pressed(egui::Key::Enter)) {
self.path_edit_request_focus = true;
self.load_path_edit_directory(false);
} else if !response.has_focus() {
self.path_edit_visible = false;
}
if ui
.add_sized(edit_button_size, egui::Button::new("✔"))
.clicked()
{
self.load_path_edit_directory(true);
}
}
/// Updates the search input
fn ui_update_search(&mut self, ui: &mut egui::Ui) {
egui::Frame::default()
.stroke(egui::Stroke::new(
1.0,
ui.ctx().style().visuals.window_stroke.color,
))
.inner_margin(egui::Margin::symmetric(4.0, 4.0))
.rounding(egui::Rounding::from(4.0))
.show(ui, |ui| {
ui.with_layout(egui::Layout::left_to_right(egui::Align::Min), |ui| {
ui.add_space(ui.ctx().style().spacing.item_spacing.y);
ui.label("🔍");
let re = ui.add_sized(
egui::Vec2::new(ui.available_width(), 0.0),
egui::TextEdit::singleline(&mut self.search_value),
);
self.edit_filter_on_text_input(ui, re);
});
});
}
/// Focuses and types into the filter input, if text input without
/// shortcut modifiers is detected, and no other inputs are focused.
///
/// # Arguments
///
/// - `re`: The [`egui::Response`] returned by the filter text edit widget
fn edit_filter_on_text_input(&mut self, ui: &mut egui::Ui, re: egui::Response) {
let any_focused = ui.memory(|mem| mem.focused().is_some());
if any_focused {
return;
}
// Whether to activate the text input widget
let mut activate = false;
ui.input(|inp| {
// We stop if any modifier is active besides only shift
if inp.modifiers.any() && !inp.modifiers.shift_only() {
return;
}
// If we find any text input event, we append it to the filter string
// and allow proceeding to activating the filter input widget.
for text in inp.events.iter().filter_map(|ev| match ev {
egui::Event::Text(t) => Some(t),
_ => None,
}) {
self.search_value.push_str(text);
activate = true;
}
});
if activate {
// Focus the filter input widget
re.request_focus();
// Set the cursor to the end of the filter input string
if let Some(mut state) = egui::TextEdit::load_state(ui.ctx(), re.id) {
state
.cursor
.set_char_range(Some(CCursorRange::one(CCursor::new(
self.search_value.len(),
))));
state.store(ui.ctx(), re.id);
}
}
}
/// Updates the left panel of the dialog. Including the list of the user directories (Places)
/// and system disks (Devices, Removable Devices).
fn ui_update_left_panel(&mut self, ui: &mut egui::Ui) {
ui.with_layout(egui::Layout::top_down_justified(egui::Align::LEFT), |ui| {
egui::containers::ScrollArea::vertical()
.auto_shrink([false, false])
.show(ui, |ui| {
let mut spacing = ui.ctx().style().spacing.item_spacing.y * 2.0;
// Update custom quick access sections
let quick_accesses = std::mem::take(&mut self.config.quick_accesses);
for quick_access in &quick_accesses {
ui.add_space(spacing);
self.ui_update_quick_access(ui, quick_access);
spacing = ui.ctx().style().spacing.item_spacing.y * 4.0;
}
self.config.quick_accesses = quick_accesses;
// Update native quick access sections
if self.config.show_places && self.ui_update_user_directories(ui, spacing) {
spacing = ui.ctx().style().spacing.item_spacing.y * 4.0;
}
let disks = std::mem::take(&mut self.system_disks);
if self.config.show_devices && self.ui_update_devices(ui, spacing, &disks) {
spacing = ui.ctx().style().spacing.item_spacing.y * 4.0;
}
if self.config.show_removable_devices
&& self.ui_update_removable_devices(ui, spacing, &disks)
{
// Add this when we add a new section after removable devices
// spacing = ui.ctx().style().spacing.item_spacing.y * 4.0;
}
self.system_disks = disks;
});
});
}
/// Updates a custom quick access section added to the left panel.
fn ui_update_quick_access(&mut self, ui: &mut egui::Ui, quick_access: &QuickAccess) {
ui.label(&quick_access.heading);
for entry in &quick_access.paths {
if ui
.selectable_label(
self.current_directory() == Some(&entry.path),
&entry.display_name,
)
.clicked()
{
let _ = self.load_directory(&entry.path);
}
}
}
/// Updates the list of the user directories (Places).
///
/// Returns true if at least one directory was included in the list and the
/// heading is visible. If no directory was listed, false is returned.
fn ui_update_user_directories(&mut self, ui: &mut egui::Ui, spacing: f32) -> bool {
if let Some(dirs) = self.user_directories.clone() {
ui.add_space(spacing);
ui.label(self.config.labels.heading_places.as_str());
if let Some(path) = dirs.home_dir() {
if ui
.selectable_label(
self.current_directory() == Some(path),
self.config.labels.home_dir.as_str(),
)
.clicked()
{
let _ = self.load_directory(path);
}
}
if let Some(path) = dirs.desktop_dir() {
if ui
.selectable_label(
self.current_directory() == Some(path),
self.config.labels.desktop_dir.as_str(),
)
.clicked()
{
let _ = self.load_directory(path);
}
}
if let Some(path) = dirs.document_dir() {
if ui
.selectable_label(
self.current_directory() == Some(path),
self.config.labels.documents_dir.as_str(),
)
.clicked()
{
let _ = self.load_directory(path);
}
}
if let Some(path) = dirs.download_dir() {
if ui
.selectable_label(
self.current_directory() == Some(path),
self.config.labels.downloads_dir.as_str(),
)
.clicked()
{
let _ = self.load_directory(path);
}
}
if let Some(path) = dirs.audio_dir() {
if ui
.selectable_label(
self.current_directory() == Some(path),
self.config.labels.audio_dir.as_str(),
)
.clicked()
{
let _ = self.load_directory(path);
}
}
if let Some(path) = dirs.picture_dir() {
if ui
.selectable_label(
self.current_directory() == Some(path),
self.config.labels.pictures_dir.as_str(),
)
.clicked()
{
let _ = self.load_directory(path);
}
}
if let Some(path) = dirs.video_dir() {
if ui
.selectable_label(
self.current_directory() == Some(path),
self.config.labels.videos_dir.as_str(),
)
.clicked()
{
let _ = self.load_directory(path);
}
}
return true;
}
false
}
/// Updates the list of devices like system disks
///
/// Returns true if at least one device was included in the list and the
/// heading is visible. If no device was listed, false is returned.
fn ui_update_devices(&mut self, ui: &mut egui::Ui, spacing: f32, disks: &Disks) -> bool {
let mut visible = false;
for (i, disk) in disks.iter().filter(|x| !x.is_removable()).enumerate() {
if i == 0 {
ui.add_space(spacing);
ui.label(self.config.labels.heading_devices.as_str());
visible = true;
}
self.ui_update_device_entry(ui, disk);
}
visible
}
/// Updates the list of removable devices like USB drives
///
/// Returns true if at least one device was included in the list and the
/// heading is visible. If no device was listed, false is returned.
fn ui_update_removable_devices(
&mut self,
ui: &mut egui::Ui,
spacing: f32,
disks: &Disks,
) -> bool {
let mut visible = false;
for (i, disk) in disks.iter().filter(|x| x.is_removable()).enumerate() {
if i == 0 {
ui.add_space(spacing);
ui.label(self.config.labels.heading_removable_devices.as_str());
visible = true;
}
self.ui_update_device_entry(ui, disk);
}
visible
}
/// Updates a device entry of a device list like "Devices" or "Removable Devices".
fn ui_update_device_entry(&mut self, ui: &mut egui::Ui, device: &Disk) {
let label = match device.is_removable() {
true => format!(
"{} {}",
self.config.removable_device_icon,
device.display_name()
),
false => format!("{} {}", self.config.device_icon, device.display_name()),
};
if ui.selectable_label(false, label).clicked() {
let _ = self.load_directory(device.mount_point());
}
}
/// Updates the bottom panel showing the selected item and main action buttons.
fn ui_update_bottom_panel(&mut self, ui: &mut egui::Ui) {
ui.add_space(5.0);
self.ui_update_selection_preview(ui);
if self.mode == DialogMode::SaveFile {
ui.add_space(ui.style().spacing.item_spacing.y * 2.0)
}
self.ui_update_action_buttons(ui);
}
/// Updates the selection preview like "Selected directory: X"
fn ui_update_selection_preview(&mut self, ui: &mut egui::Ui) {
ui.horizontal(|ui| {
match &self.mode {
DialogMode::SelectDirectory => {
ui.label(self.config.labels.selected_directory.as_str())
}
DialogMode::SelectFile => ui.label(self.config.labels.selected_file.as_str()),
DialogMode::SaveFile => ui.label(self.config.labels.file_name.as_str()),
};
match &self.mode {
DialogMode::SelectDirectory | DialogMode::SelectFile => {
if self.is_selection_valid() {
if let Some(x) = &self.selected_item {
use egui::containers::scroll_area::ScrollBarVisibility;
egui::containers::ScrollArea::horizontal()
.auto_shrink([false, false])
.stick_to_right(true)
.scroll_bar_visibility(ScrollBarVisibility::AlwaysHidden)
.show(ui, |ui| {
ui.colored_label(
ui.style().visuals.selection.bg_fill,
x.file_name(),
);
});
}
}
}
DialogMode::SaveFile => {
let response = ui.add(
egui::TextEdit::singleline(&mut self.file_name_input)
.desired_width(f32::INFINITY),
);
if response.changed() {
self.file_name_input_error = self.validate_file_name_input();
}
}
};
});
}
/// Updates the action buttons like save, open and cancel
fn ui_update_action_buttons(&mut self, ui: &mut egui::Ui) {
const BUTTON_SIZE: egui::Vec2 = egui::Vec2::new(78.0, 20.0);
ui.with_layout(egui::Layout::right_to_left(egui::Align::Min), |ui| {
let label = match &self.mode {
DialogMode::SelectDirectory | DialogMode::SelectFile => {
self.config.labels.open_button.as_str()
}
DialogMode::SaveFile => self.config.labels.save_button.as_str(),
};
if self.ui_button_sized(
ui,
self.is_selection_valid(),
BUTTON_SIZE,
label,
self.file_name_input_error.as_deref(),
) {
match &self.mode {
DialogMode::SelectDirectory | DialogMode::SelectFile => {
// self.selected_item should always contain a value,
// since self.is_selection_valid() validates the selection and
// returns false if the selection is none.
if let Some(selection) = self.selected_item.clone() {
self.finish(selection.to_path_buf());
}
}
DialogMode::SaveFile => {
// self.current_directory should always contain a value,
// since self.is_selection_valid() makes sure there is no
// file_name_input_error. The file_name_input_error
// gets validated every time something changes
// by the validate_file_name_input, which sets an error
// if we are currently not in a directory.
if let Some(path) = self.current_directory() {
let mut full_path = path.to_path_buf();
full_path.push(&self.file_name_input);
self.finish(full_path);
}
}
}
}
ui.add_space(ui.ctx().style().spacing.item_spacing.y);
if ui
.add_sized(
BUTTON_SIZE,
egui::Button::new(self.config.labels.cancel_button.as_str()),
)
.clicked()
{
self.cancel();
}
});
}
/// Updates the central panel, including the list of items in the currently open directory.
fn ui_update_central_panel(&mut self, ui: &mut egui::Ui) {
if let Some(err) = &self.directory_error {
ui.centered_and_justified(|ui| {
ui.colored_label(
ui.style().visuals.error_fg_color,
format!("{} {}", self.config.err_icon, err),
);
});
return;
}
ui.with_layout(egui::Layout::top_down_justified(egui::Align::LEFT), |ui| {
egui::containers::ScrollArea::vertical()
.auto_shrink([false, false])
.show(ui, |ui| {
// Temporarily take ownership of the directory contents to be able to
// update it in the for loop using load_directory.
// Otherwise we would get an error that `*self` cannot be borrowed as mutable
// more than once at a time.
// Make sure to return the function after updating the directory_content,
// otherwise the change will be overwritten with the last statement
// of the function.
let data = std::mem::take(&mut self.directory_content);
for path in data.iter() {
let file_name = path.file_name();
if !self.search_value.is_empty()
&& !file_name
.to_lowercase()
.contains(&self.search_value.to_lowercase())
{
continue;
}
let mut selected = false;
if let Some(x) = &self.selected_item {
selected = x == path;
}
let response =
ui.selectable_label(selected, format!("{} {}", path.icon(), file_name));
if selected && self.scroll_to_selection {
response.scroll_to_me(Some(egui::Align::Center));
}
if response.clicked() {
self.select_item(path);
}
if response.double_clicked() {
if path.is_dir() {
let _ = self.load_directory(&path.to_path_buf());
return;
}
self.select_item(path);
if self.is_selection_valid() {
// self.selected_item should always contain a value
// since self.is_selection_valid() validates the selection
// and returns false if the selection is none.
if let Some(selection) = self.selected_item.clone() {
self.finish(selection.to_path_buf());
}
}
}
}
self.scroll_to_selection = false;
self.directory_content = data;
if let Some(path) = self
.create_directory_dialog
.update(ui, &self.config)
.directory()
{
let entry = DirectoryEntry::from_path(&self.config, &path);
self.directory_content.push(entry.clone());
self.select_item(&entry);
}
});
});
}
/// Helper function to add a sized button that can be enabled or disabled
fn ui_button_sized(
&self,
ui: &mut egui::Ui,
enabled: bool,
size: egui::Vec2,
label: &str,
err_tooltip: Option<&str>,
) -> bool {
let mut clicked = false;
ui.add_enabled_ui(enabled, |ui| {
let response = ui.add_sized(size, egui::Button::new(label));
clicked = response.clicked();
if let Some(err) = err_tooltip {
response.on_disabled_hover_ui(|ui| {
ui.horizontal_wrapped(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.colored_label(
ui.ctx().style().visuals.error_fg_color,
format!("{} ", self.config.err_icon),
);
ui.label(err);
});
});
}
});
clicked
}
}
/// Implementation
impl FileDialog {
/// Canonicalizes the specified path if canonicalization is enabled.
/// Returns the input path if an error occurs or canonicalization is disabled.
fn canonicalize_path(&self, path: &Path) -> PathBuf {
match self.config.canonicalize_paths {
true => fs::canonicalize(path).unwrap_or(path.to_path_buf()),
false => path.to_path_buf(),
}
}
/// Resets the dialog to use default values.
/// Configuration variables such as `initial_directory` are retained.
fn reset(&mut self) {
self.state = DialogState::Closed;
self.show_files = true;
self.operation_id = None;
self.user_directories = UserDirectories::new(self.config.canonicalize_paths);
self.system_disks = Disks::new_with_refreshed_list(self.config.canonicalize_paths);
self.directory_stack = vec![];
self.directory_offset = 0;
self.directory_content = DirectoryContent::new();
self.directory_error = None;
self.create_directory_dialog = CreateDirectoryDialog::new();
self.selected_item = None;
self.file_name_input = String::new();
self.scroll_to_selection = false;
self.search_value = String::new();
}
/// Refreshes the dialog.
/// Including the user directories, system disks and currently open directory.
fn refresh(&mut self) {
self.user_directories = UserDirectories::new(self.config.canonicalize_paths);
self.system_disks = Disks::new_with_refreshed_list(self.config.canonicalize_paths);
let _ = self.reload_directory();
}
/// Finishes the dialog.
/// `selected_item`` is the item that was selected by the user.
fn finish(&mut self, selected_item: PathBuf) {
self.state = DialogState::Selected(selected_item);
}
/// Cancels the dialog.
fn cancel(&mut self) {
self.state = DialogState::Cancelled;
}
/// This function generates the initial directory based on the configuration.
/// The function does the following things:
/// - Canonicalize the path if enabled
/// - Attempts to use the parent directory if the path is a file
fn gen_initial_directory(&self, path: &Path) -> PathBuf {
let mut path = self.canonicalize_path(path);
if path.is_file() {
if let Some(parent) = path.parent() {
path = parent.to_path_buf();
}
}
path
}
/// Gets the currently open directory.
fn current_directory(&self) -> Option<&Path> {
if let Some(x) = self.directory_stack.iter().nth_back(self.directory_offset) {
return Some(x.as_path());
}
None
}
/// Checks whether the selection or the file name entered is valid.
/// What is checked depends on the mode the dialog is currently in.
fn is_selection_valid(&self) -> bool {
if let Some(selection) = &self.selected_item {
return match &self.mode {
DialogMode::SelectDirectory => selection.is_dir(),
DialogMode::SelectFile => selection.is_file(),
DialogMode::SaveFile => self.file_name_input_error.is_none(),
};
}
if self.mode == DialogMode::SaveFile && self.file_name_input_error.is_none() {
return true;
}
false
}
/// Validates the file name entered by the user.
///
/// Returns None if the file name is valid. Otherwise returns an error message.
fn validate_file_name_input(&self) -> Option<String> {
if self.file_name_input.is_empty() {
return Some(self.config.labels.err_empty_file_name.clone());
}
if let Some(x) = self.current_directory() {
let mut full_path = x.to_path_buf();
full_path.push(self.file_name_input.as_str());
if full_path.is_dir() {
return Some(self.config.labels.err_directory_exists.clone());
}
if full_path.is_file() {
return Some(self.config.labels.err_file_exists.clone());
}
} else {
// There is most likely a bug in the code if we get this error message!
return Some("Currently not in a directory".to_string());
}
None
}
/// Marks the given item as the selected directory item.
/// Also updates the file_name_input to the name of the selected item.
fn select_item(&mut self, dir_entry: &DirectoryEntry) {
self.selected_item = Some(dir_entry.clone());
if self.mode == DialogMode::SaveFile && dir_entry.is_file() {
self.file_name_input = dir_entry.file_name().to_string();
self.file_name_input_error = self.validate_file_name_input();
}
}
/// Opens the text field in the top panel to text edit the current path.
fn open_path_edit(&mut self) {
let path = match self.current_directory() {
Some(path) => path.to_str().unwrap_or_default().to_string(),
None => String::new(),
};
self.path_edit_value = path;
self.path_edit_request_focus = true;
self.path_edit_visible = true;
}
/// Loads the directory from the path text edit.
fn load_path_edit_directory(&mut self, close_text_edit: bool) {
if close_text_edit {
self.path_edit_visible = false;
}
let _ = self.load_directory(&self.canonicalize_path(&PathBuf::from(&self.path_edit_value)));
}
/// Loads the next directory in the directory_stack.
/// If directory_offset is 0 and there is no other directory to load, Ok() is returned and
/// nothing changes.
/// Otherwise, the result of the directory loading operation is returned.
fn load_next_directory(&mut self) -> io::Result<()> {
if self.directory_offset == 0 {
// There is no next directory that can be loaded
return Ok(());
}
self.directory_offset -= 1;
// Copy path and load directory
if let Some(path) = self.current_directory() {
return self.load_directory_content(path.to_path_buf().as_path());
}
Ok(())
}
/// Loads the previous directory the user opened.
/// If there is no previous directory left, Ok() is returned and nothing changes.
/// Otherwise, the result of the directory loading operation is returned.
fn load_previous_directory(&mut self) -> io::Result<()> {
if self.directory_offset + 1 >= self.directory_stack.len() {
// There is no previous directory that can be loaded
return Ok(());
}
self.directory_offset += 1;
// Copy path and load directory
if let Some(path) = self.current_directory() {
return self.load_directory_content(path.to_path_buf().as_path());
}
Ok(())
}
/// Loads the parent directory of the currently open directory.
/// If the directory doesn't have a parent, Ok() is returned and nothing changes.
/// Otherwise, the result of the directory loading operation is returned.
fn load_parent_directory(&mut self) -> io::Result<()> {
if let Some(x) = self.current_directory() {
if let Some(x) = x.to_path_buf().parent() {
return self.load_directory(x);
}
}
Ok(())
}
/// Reloads the currently open directory.
/// If no directory is currently open, Ok() will be returned.
/// Otherwise, the result of the directory loading operation is returned.
fn reload_directory(&mut self) -> io::Result<()> {
if let Some(x) = self.current_directory() {
return self.load_directory_content(x.to_path_buf().as_path());
}
Ok(())
}
/// Loads the given directory and updates the `directory_stack`.
/// The function deletes all directories from the `directory_stack` that are currently
/// stored in the vector before the `directory_offset`.
///
/// The function also sets the loaded directory as the selected item.
fn load_directory(&mut self, path: &Path) -> io::Result<()> {
// Do not load the same directory again.
// Use reload_directory if the content of the directory should be updated.
if let Some(x) = self.current_directory() {
if x == path {
return Ok(());
}
}
if self.directory_offset != 0 && self.directory_stack.len() > self.directory_offset {
self.directory_stack
.drain(self.directory_stack.len() - self.directory_offset..);
}
self.directory_stack.push(path.to_path_buf());
self.directory_offset = 0;
self.load_directory_content(path)?;
let dir_entry = DirectoryEntry::from_path(&self.config, path);
self.select_item(&dir_entry);
// Clear the entry filter buffer.
// It's unlikely the user wants to keep the current filter when entering a new directory.
self.search_value.clear();
Ok(())
}
/// Loads the directory content of the given path.
fn load_directory_content(&mut self, path: &Path) -> io::Result<()> {
self.directory_error = None;
self.directory_content =
match DirectoryContent::from_path(&self.config, path, self.show_files) {
Ok(content) => content,
Err(err) => {
self.directory_error = Some(err.to_string());
return Err(err);
}
};
self.create_directory_dialog.close();
self.scroll_to_selection = true;
if self.mode == DialogMode::SaveFile {
self.file_name_input_error = self.validate_file_name_input();
}
Ok(())
}
}