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//! Frame data types for describing the wire format abstractly.
//!
//! In this context, we use "client" to refer to the initiator that makes an
//! outgoing connection and "server" to refer to the responder that receives
//! an incoming connection. This doesn't have to map onto high-level protocol
//! concepts in the consumer, naturally.
use std::io;
use borsh::{BorshDeserialize, BorshSerialize};
use num_enum::{IntoPrimitive, TryFromPrimitive};
use crate::topic;
#[derive(Clone, Debug)]
pub struct Frame {
header: FrameHeader,
body: FrameBody,
}
impl Frame {
pub fn with_body(body: FrameBody) -> Self {
Self {
header: FrameHeader {
// TODO determine how we specify flags
flags: 0,
},
body,
}
}
/// Gets the frame body.
pub fn body(&self) -> &FrameBody {
&self.body
}
/// Gets the frame type.
pub fn ty(&self) -> FrameType {
self.body.ty()
}
}
#[derive(Clone, Debug)]
pub struct FrameHeader {
flags: u16,
}
/// Flags sent along with a message payload to signal various conditions.
#[derive(Copy, Clone, Debug, Eq, PartialEq, BorshDeserialize, BorshSerialize)]
pub struct MsgFlags {
/// If this closes the sending side of the channel (two close messages have
/// to be sent to fully close it).
pub close: bool,
/// If this data is an unusual error condition.
pub err: bool,
}
impl MsgFlags {
/// New flagset with all unset.
pub fn none() -> Self {
Self {
close: false,
err: false,
}
}
/// New flagset with only close set.
pub fn close() -> Self {
let mut this = Self::default();
this.close = true;
this
}
/// New flagset with just close set to a particular value.
pub fn with_close(close: bool) -> Self {
Self { close, err: false }
}
}
impl Default for MsgFlags {
fn default() -> Self {
Self::none()
}
}
#[derive(Copy, Clone, Debug, Eq, PartialEq, IntoPrimitive, TryFromPrimitive)]
#[repr(u8)]
pub enum FrameType {
/// Hello used to announce client to server.
ClientHello = 0,
/// Hello used to exchange protocols.
ServerHello = 1,
/// Finished authentication, picking a protocol.
ClientFinish = 2,
/// Open a new channel on a topic with some payload and possibly closing it.
OpenChan = 3,
/// Push data on a channel, also possibly closing it.
PushChan = 4,
/// Close a channel without sending any data.
CloseChan = 5,
/// Unconditional message that does not open a channel but does have a
/// topic, which may or may not be able to handle it. Can be used to send
/// one-off messages that don't need the overhead of initing a new channel
/// only to close it and require the other side ack the closure.
Notification = 6,
/// Graceful goodbye with some reason.
Goodbye = 7,
/// Queries the protocols a server reports.
ClientQuery = 16,
/// Response with the protocols the server reports.
ServerDump = 17,
/// Ping with data.
Ping = 252,
/// Pong with data.
Pong = 253,
}
/// Roughly parsed frame body.
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub enum FrameBody {
ClientHello(ClientHelloData),
ServerHello(ServerHelloData),
ClientFinish(ClientFinishData),
OpenChan(OpenData),
PushChan(PushData),
CloseChan(CloseData),
Notification(NotificationData),
Goodbye(GoodbyeData),
ClientQuery(ClientQueryData),
ServerDump(ServerDumpData),
Ping(Vec<u8>),
Pong(Vec<u8>),
}
impl FrameBody {
/// Decodes an instance from a buf.
pub fn from_buf(buf: &[u8]) -> Result<Self, io::Error> {
borsh::from_slice(buf)
}
/// Encodes self into an existing vec.
pub fn into_vec(&self, dest: &mut Vec<u8>) -> Result<(), io::Error> {
borsh::to_writer(dest, self)
}
/// Encodes self to a new vec.
pub fn to_vec(&self) -> Result<Vec<u8>, io::Error> {
borsh::to_vec(self)
}
pub fn ty(&self) -> FrameType {
match self {
Self::ClientHello(_) => FrameType::ClientHello,
Self::ServerHello(_) => FrameType::ServerHello,
Self::ClientFinish(_) => FrameType::ClientFinish,
Self::OpenChan(_) => FrameType::OpenChan,
Self::PushChan(_) => FrameType::PushChan,
Self::CloseChan(_) => FrameType::CloseChan,
Self::Notification(_) => FrameType::Notification,
Self::Goodbye(_) => FrameType::Goodbye,
Self::ClientQuery(_) => FrameType::ClientQuery,
Self::ServerDump(_) => FrameType::ServerDump,
Self::Ping(_) => FrameType::Ping,
Self::Pong(_) => FrameType::Pong,
}
}
}
/// Initial message client sends to server to begin identifying itself and pick
/// the protocol.
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct ClientHelloData {
/// Client brand.
agent: String,
/// Protocol we're picking.
protocol: topic::Topic,
/// If we want an identity challenge. This also indicates that the client
/// wants to identify itself too.
server_challenge: Option<ChallengeData>,
}
impl ClientHelloData {
pub fn new(
agent: String,
protocol: topic::Topic,
server_challenge: Option<ChallengeData>,
) -> Self {
Self {
agent,
protocol,
server_challenge,
}
}
pub fn agent(&self) -> &str {
&self.agent
}
pub fn protocol(&self) -> topic::Topic {
self.protocol
}
pub fn challenge(&self) -> Option<&ChallengeData> {
self.server_challenge.as_ref()
}
}
/// Acknowledgement of the `ClientHello` and the choice of protocol. Includes
/// challenges and responses as necessary.
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct ServerHelloData {
/// Server brand.
agent: String,
/// Response if the client asked for it and the server is giving it.
response: Option<ResponseData>,
/// Challenge if `ClientHello`'s `want_challenge` is set.
challenge: Option<ChallengeData>,
}
impl ServerHelloData {
pub fn new(
agent: String,
response: Option<ResponseData>,
challenge: Option<ChallengeData>,
) -> Self {
Self {
agent,
response,
challenge,
}
}
pub fn agent(&self) -> &str {
&self.agent
}
pub fn response(&self) -> Option<&ResponseData> {
self.response.as_ref()
}
pub fn challenge(&self) -> Option<&ChallengeData> {
self.challenge.as_ref()
}
}
/// Finishes the client's side of the handshake if we're identifying ourselves.
/// This is omitted if we're not doing the full self-identification handshake.
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct ClientFinishData {
response: Option<ResponseData>,
}
impl ClientFinishData {
pub fn new(response: Option<ResponseData>) -> Self {
Self { response }
}
pub fn response(&self) -> Option<&ResponseData> {
self.response.as_ref()
}
}
/// Data passed when opening a new channel. Channel ID is implicit.
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct OpenData {
/// Topic of the new channel we're opening.
topic: topic::Topic,
/// Payload flags.
flags: MsgFlags,
/// Initial message.
payload: Vec<u8>,
}
impl OpenData {
pub fn new(topic: topic::Topic, flags: MsgFlags, payload: Vec<u8>) -> Self {
Self {
topic,
flags,
payload,
}
}
pub fn topic(&self) -> topic::Topic {
self.topic
}
pub fn flags(&self) -> &MsgFlags {
&self.flags
}
pub fn close(&self) -> bool {
self.flags.close
}
pub fn payload(&self) -> &[u8] {
&self.payload
}
pub fn into_payload(self) -> Vec<u8> {
self.payload
}
}
/// Data passed when pushing data on a channel.
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct PushData {
/// Channel ID.
chan_id: u32,
/// Payload flags.
flags: MsgFlags,
/// Initial message.
payload: Vec<u8>,
}
impl PushData {
pub fn new(chan_id: u32, flags: MsgFlags, payload: Vec<u8>) -> Self {
Self {
chan_id,
flags,
payload,
}
}
pub fn chan_id(&self) -> u32 {
self.chan_id
}
pub fn flags(&self) -> &MsgFlags {
&self.flags
}
pub fn close(&self) -> bool {
self.flags.close
}
pub fn payload(&self) -> &[u8] {
&self.payload
}
pub fn into_payload(self) -> Vec<u8> {
self.payload
}
}
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct CloseData {
chan_id: u32,
}
impl CloseData {
pub fn new(chan_id: u32) -> Self {
Self { chan_id }
}
pub fn chan_id(&self) -> u32 {
self.chan_id
}
}
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct NotificationData {
topic: topic::Topic,
payload: Vec<u8>,
}
impl NotificationData {
pub fn new(topic: topic::Topic, payload: Vec<u8>) -> Self {
Self { topic, payload }
}
pub fn topic(&self) -> topic::Topic {
self.topic
}
pub fn payload(&self) -> &[u8] {
&self.payload
}
pub fn into_payload(self) -> Vec<u8> {
self.payload
}
}
/// Sent before closing a connection.
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct GoodbyeData {
/// Code, 0 is ok. Any other value is an application-defined error code.
code: i16,
/// Human-readable message.
msg: String,
}
impl GoodbyeData {
pub fn new(code: i16, msg: String) -> Self {
Self { code, msg }
}
pub fn code(&self) -> i16 {
self.code
}
pub fn msg(&self) -> &str {
&self.msg
}
}
/// Challenge data used when identifying self. This includes a nonce that
/// we'll use with another nonce for the challenge.
#[derive(Copy, Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct ChallengeData {
nonce: [u8; 16],
}
impl ChallengeData {
pub fn from_nonce_buf(nonce: [u8; 16]) -> Self {
Self { nonce }
}
pub fn nonce(&self) -> &[u8; 16] {
&self.nonce
}
}
/// Protocol-specific response message, which we expect to be a signature and
/// maybe the also the pubkey we're identifying ourselves as.
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct ResponseData {
data: Vec<u8>,
}
impl ResponseData {
pub fn new(data: Vec<u8>) -> Self {
Self { data }
}
pub fn from_buf(buf: &[u8]) -> Self {
Self::new(buf.to_vec())
}
pub fn data(&self) -> &[u8] {
&self.data
}
}
/// Query for the protocols the server supports.
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct ClientQueryData {
/// Client brand.
agent: String,
}
impl ClientQueryData {
pub fn new(agent: String) -> Self {
Self { agent }
}
}
/// Response to the query of the protocols the server supports.
#[derive(Clone, Debug, BorshDeserialize, BorshSerialize)]
pub struct ServerDumpData {
/// Server brand.
agent: String,
/// Protocols the server supports.
protocols: Vec<topic::Topic>,
}
impl ServerDumpData {
pub fn new(agent: String, protocols: Vec<topic::Topic>) -> Self {
Self { agent, protocols }
}
pub fn agent(&self) -> &str {
&self.agent
}
pub fn protocols(&self) -> &[topic::Topic] {
&self.protocols
}
}
/// Viewpoint-agnostic side of a channel, where client is generically the
/// initator and server is generically the acceptor.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum Side {
Client,
Server,
}
/// Describes what auth relationship we want to set up with the server. This
/// ignores any authentication that may be provided by the underlying transport.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum AuthIntent {
/// Neither side is doing any authentication.
Neither,
/// Only the client (initiator) authenticates to the server.
ClientOnly,
/// Only the server (acceptor) authenticates to the client.
ServerOnly,
/// Both sides of the connection authenticate with each other.
Mutual,
}
impl AuthIntent {
/// Gets if the side in question should sign, given the signing intent.
pub fn should_sign(&self, side: Side) -> bool {
match (self, side) {
(Self::ClientOnly | Self::Mutual, Side::Client) => true,
(Self::ServerOnly | Self::Mutual, Side::Server) => true,
_ => false,
}
}
pub fn should_exchange_chals(&self) -> bool {
!matches!(self, Self::Neither)
}
}