[][src]Crate dynpool

Dynpool

Dynpool is a thread manager that is lightweight, flexible, and rescalable. The pool is designed for minimal overhead, without expensive locks or an extra management thread. Add a job queue yourself, or don't!

To use dynpool, all you need is an implementation of System. The pool will repeatedly call System::work from many threads, each with a per-thread data object. Rather than requiring you to rescale the pool from the outside, dynpool will constantly query the worker count from System::scale. This is actually faster, since a simple scale implementation can be inlined into the worker! Your system can be run in the background, and controlled through the Pool object, or run in the foreground to make use of the current thread.

struct Printer(Instant);

impl System for Printer {
    type Data = String;

    // How many threads? The pool will scale up over time!
    fn scale(&self) -> Scale {
        let time = self.0.elapsed();
        let ms = time.as_secs() * 1000 + time.subsec_millis() as u64;
        match ms {
            0...200 => Scale::active(1),
            201...400 => Scale::active(2),
            401...600 => Scale::active(3),
            601...800 => Scale::active(4),
            _ => Scale::shutdown(),
        }
    }

    // Pick a string for each thread.
    fn init(&self, index: usize) -> String {
        match index {
            0 => "Hello",
            1 => "Hola",
            2 => "Bonjour",
            3 => "Ciao",
            _ => unreachable!(),
        }.to_owned()
    }

    // Do work on several threads!
    fn work(&self, text: &mut String) -> Decision {
        println!("{}", text);
        *text += " Again";
        sleep(Duration::from_millis(100));
        Decision::Again
    }
}

fn main() {
    Pool::start_fg(Printer(Instant::now())).unwrap();
    println!("This is the end!");
}

There are also builtin functions for concisely altering and constructing systems.

let workers = func_worker(|index| {
    println!("New worker #{}", index);
    move || {
        println!("Hello from #{}", index);
        Decision::Again
    }
});
let sys = with_threads(workers, 10);
let end_time = Instant::now() + Duration::from_millis(500);
Pool::start_fg(shutdown_after(sys, end_time)).unwrap();

Structs

Pool

A handle to a lightweight thread pool. This is the primary type in the dynpool crate.

PoolPanicedError

This error singles the detection of a worker panic.

Enums

Decision

What should the pool do next?

Scale

A goal for the worker pool. This describes the scale that the pool should attempt to reach.

Traits

SettableSystem

Implementors of this trait are systems with a stored scale.

System

Implementors of this trait provide a function to complete work and a function to determine the number of worker threads. This is the primary trait of the dynpool crate.

SystemWork

A subset of System that can perform work, but my not provide scale. Should be implemented by the user or created by functions such as func_worker.

Functions

cache_scale

Wrap a system so that System::scale is called no more than once per period of time, and is otherwise cached. This should be used if scale calculation is expensive.

dyn_func_worker

Begin creating a system which calls the given closure to create a boxed work function for each thread.

func_worker

Begin creating a system which calls the given closure to create a work function for each thread.

shutdown_after

Create a system wrapper which will shutdown after the provided time.

simple_func_worker

Begin creating a system which calls the given function from each thread, passing the thread's index.

with_scale

Create a system that has an internally stored pool scale.

with_threads

Create a system that has a set number of active workers.