Builder

Struct Builder 

Source
pub struct Builder<HeapProps = (), Desc = ()> { /* private fields */ }

Implementations§

Source§

impl<HeapProps, Desc> Builder<HeapProps, Desc>

Source

pub fn heap_properties( self, heap_props: &HeapProperties, ) -> Builder<&HeapProperties, Desc>

Source

pub fn heap_flags(self, flags: D3D12_HEAP_FLAGS) -> Self

Source

pub fn resource_desc<T>( self, desc: &ResourceDesc<T>, ) -> Builder<HeapProps, &ResourceDesc<T>>

Source

pub fn init_state(self, state: D3D12_RESOURCE_STATES) -> Self

Source

pub fn clear_value(self, value: ClearValue) -> Self

Source

pub fn name(self, name: impl AsRef<str>) -> Self

Source§

impl<T> Builder<&HeapProperties, &ResourceDesc<T>>

Source

pub fn build(self) -> Result<Resource>

Auto Trait Implementations§

§

impl<HeapProps, Desc> Freeze for Builder<HeapProps, Desc>
where HeapProps: Freeze, Desc: Freeze,

§

impl<HeapProps, Desc> RefUnwindSafe for Builder<HeapProps, Desc>
where HeapProps: RefUnwindSafe, Desc: RefUnwindSafe,

§

impl<HeapProps, Desc> Send for Builder<HeapProps, Desc>
where HeapProps: Send, Desc: Send,

§

impl<HeapProps, Desc> Sync for Builder<HeapProps, Desc>
where HeapProps: Sync, Desc: Sync,

§

impl<HeapProps, Desc> Unpin for Builder<HeapProps, Desc>
where HeapProps: Unpin, Desc: Unpin,

§

impl<HeapProps, Desc> UnwindSafe for Builder<HeapProps, Desc>
where HeapProps: UnwindSafe, Desc: UnwindSafe,

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.