[][src]Function dxplr::d3dcompiler::compile

pub fn compile(
    src_data: &[u8],
    src_name: Option<&str>,
    macros: Option<&[ShaderMacro]>,
    entry_point: &str,
    target: &str,
    flags1: Option<CompileFlags>,
    flags2: Option<CompileEffectFlags>
) -> Result<Blob, (HResult, Blob)>