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// Copyright (c) 2017, Marty Mills <daggerbot@gmail.com>
// This software is available under the terms of the zlib license.
// See COPYING.md for more information.

use dinput::{Button, ButtonState, Key, KeyState, Mods, MotionState, Text, WheelDir};
use dvec::{Rect2, Vec2};

use ::Coord;
use display::RunMode;
use id::Id;

/// Union of display events.
#[derive(Clone, Debug)]
pub enum Event {
    Button(ButtonEvent),
    Close(CloseEvent),
    Destroy(DestroyEvent),
    Expose(ExposeEvent),
    Focus(FocusEvent),
    Key(KeyEvent),
    Motion(MotionEvent),
    Resize(ResizeEvent),
    Signal(SignalEvent),
    Update(UpdateEvent),
    Wheel(WheelEvent),
}

impl Event {
    pub fn sender (&self) -> Option<Id> {
        match *self {
            Event::Button(e) => Some(e.sender),
            Event::Close(e) => Some(e.sender),
            Event::Destroy(e) => Some(e.sender),
            Event::Expose(e) => Some(e.sender),
            Event::Focus(e) => Some(e.sender),
            Event::Key(ref e) => Some(e.sender),
            Event::Motion(e) => Some(e.sender),
            Event::Resize(e) => Some(e.sender),
            Event::Signal(e) => Some(e.sender),
            Event::Update(_) => None,
            Event::Wheel(e) => Some(e.sender),
        }
    }
}

/// Pointer button event.
#[derive(Clone, Copy, Debug)]
pub struct ButtonEvent {
    pub sender: Id,
    pub button: Option<Button>,
    pub state: ButtonState,
    pub pos: Vec2<Coord>,
    pub mods: Mods,
    pub raw: u8,
}

/// Close request event.
#[derive(Clone, Copy, Debug)]
pub struct CloseEvent {
    pub sender: Id,
}

/// Destroy event.
#[derive(Clone, Copy, Debug)]
pub struct DestroyEvent {
    pub sender: Id,
}

/// Exposure event.
#[derive(Clone, Copy, Debug)]
pub struct ExposeEvent {
    pub sender: Id,
    pub rect: Rect2<Coord>,
}

/// Focus event.
#[derive(Clone, Copy, Debug)]
pub struct FocusEvent {
    pub sender: Id,
    pub focus: bool,
}

/// Keyboard event.
#[derive(Clone, Debug)]
pub struct KeyEvent {
    pub sender: Id,
    pub key: Option<Key>,
    pub state: KeyState,
    pub text: Option<Text>,
    pub pos: Vec2<Coord>,
    pub mods: Mods,
    pub raw: u8,
}

/// Pointer motion event.
#[derive(Clone, Copy, Debug)]
pub struct MotionEvent {
    pub sender: Id,
    pub state: MotionState,
    pub pos: Vec2<Coord>,
    pub mods: Mods,
}

/// Resize event.
#[derive(Clone, Copy, Debug)]
pub struct ResizeEvent {
    pub sender: Id,
    pub size: Vec2<Coord>,
}

/// Signal event.
#[derive(Clone, Copy, Debug)]
pub struct SignalEvent {
    pub sender: Id,
}

/// Update event.
#[derive(Clone, Copy, Debug)]
pub struct UpdateEvent {
    pub mode: RunMode,
}

/// Mouse wheel event.
#[derive(Clone, Copy, Debug)]
pub struct WheelEvent {
    pub sender: Id,
    pub dir: WheelDir,
    pub pos: Vec2<Coord>,
    pub mods: Mods,
}