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use super::Mix;
#[derive(Debug, Clone, PartialEq)]
pub struct Gradient<C> {
values: Vec<C>,
part: f32,
}
impl<C: Mix + Default + Copy> Gradient<C> {
pub fn new(mut values: Vec<C>) -> Self {
if values.len() == 1 {
values.push(C::default());
}
if values.is_empty() {
values = vec![C::default(), C::default()];
}
let part = 1.0 / (values.len() - 1) as f32;
Self { values, part }
}
pub fn get(&self, p: f32) -> C {
if p < 0.0 || p > 1.0 {
C::default()
} else {
let i = (p / self.part).floor();
let ip = (p - (self.part * i)) * self.values.len() as f32;
let c1 = self.values[i as usize];
let c2 = self.values.get(i as usize + 1).copied().unwrap_or(c1);
C::mix(c1, c2, ip)
}
}
}