[−][src]Struct duckduckgeo::bot::BotSceneBuilder
Builder to build a bot scene.
Implementations
impl BotSceneBuilder
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pub fn new(num: usize) -> BotSceneBuilder
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pub fn with_grow(&mut self, grow: f32) -> &mut Self
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pub fn with_num(&mut self, num: usize) -> &mut Self
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pub fn with_radius_of(&mut self, radius: f32) -> &mut Self
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pub fn build_specialized<T>(
&mut self,
func: impl FnMut(&BotProp, Vec2<f32>) -> T
) -> BotScene<T>
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&mut self,
func: impl FnMut(&BotProp, Vec2<f32>) -> T
) -> BotScene<T>
pub fn build(&mut self) -> BotScene<Bot>
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Trait Implementations
impl Clone for BotSceneBuilder
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fn clone(&self) -> BotSceneBuilder
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fn clone_from(&mut self, source: &Self)
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impl Copy for BotSceneBuilder
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impl Debug for BotSceneBuilder
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Auto Trait Implementations
impl RefUnwindSafe for BotSceneBuilder
impl Send for BotSceneBuilder
impl Sync for BotSceneBuilder
impl Unpin for BotSceneBuilder
impl UnwindSafe for BotSceneBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,