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use std::convert::From;
#[derive(Debug, Clone, Copy)]
pub struct Angle {
pub deg: i16,
pub min: u8,
pub sec: u8,
}
impl From<Angle> for f32 {
fn from(ang: Angle) -> f32 {
let result = ang.deg.abs() as f32 + (ang.min as f32) / 60.0 + (ang.sec as f32) / 3600.0;
if ang.deg < 0 {
-result
} else {
result
}
}
}
impl From<Angle> for f64 {
fn from(ang: Angle) -> f64 {
let result = ang.deg.abs() as f64 + (ang.min as f64) / 60.0 + (ang.sec as f64) / 3600.0;
if ang.deg < 0 {
-result
} else {
result
}
}
}