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Crate dreamwell_runtime

Crate dreamwell_runtime 

Source

Modules§

app
authority
Authority subsystem — adapter pattern for local vs remote authority backends.
game_state
input
mirror
Client mirror — read-optimized snapshot of authority state. Updated at tick boundaries from staged authority events. Never written to by render code.
play
prelude
Runtime prelude — common types for runtime consumers.
presentation
Presentation world — interpolated state for rendering. Rebuilt each frame from ClientMirror. Never fed back to authority.
renderer
runtime_ui
scene
sync
Sync subsystem — staging and reconciliation of authority events.
time
window

Structs§

Runtime
The Dreamwell runtime. Call run() to start the event loop.
RuntimeConfig
Runtime configuration.

Enums§

AuthorityMode
Authority mode selection.
RuntimePhase
Runtime phase model — explicit frame phases for profiling and test hooks.