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use std::collections::HashMap;
use std::collections::hash_map::Entry;
use std::char;
use std::cmp;
use std::f32;
static PIXEL_MAP: [[u32; 2]; 4] = [[0x01, 0x08],
[0x02, 0x10],
[0x04, 0x20],
[0x40, 0x80]];
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Canvas {
chars: HashMap<(u32, u32), u32>,
width: u32,
height: u32,
}
impl Canvas {
pub fn new(width: u32, height: u32) -> Canvas {
Canvas {
chars: HashMap::new(),
width: width / 2,
height: height / 4,
}
}
pub fn clear(&mut self) {
self.chars.clear();
}
pub fn set(&mut self, x: u32, y: u32) {
let (row, col) = (x / 2, y / 4);
match self.chars.entry((row, col)) {
Entry::Occupied(_) => {},
Entry::Vacant(e) => { e.insert(0); },
}
self.chars.get_mut(&(row, col)).map(|a| *a |= PIXEL_MAP[y as usize % 4][x as usize % 2]);
}
pub fn unset(&mut self, x: u32, y: u32) {
let (row, col) = (x / 2, y / 4);
match self.chars.entry((row, col)) {
Entry::Occupied(_) => {},
Entry::Vacant(e) => { e.insert(0); },
}
self.chars.get_mut(&(row, col)).map(|a| *a &= !PIXEL_MAP[y as usize % 4][x as usize % 2]);
}
pub fn toggle(&mut self, x: u32, y: u32) {
let (row, col) = (x / 2, y / 4);
match self.chars.entry((row, col)) {
Entry::Occupied(_) => {},
Entry::Vacant(e) => { e.insert(0); },
}
self.chars.get_mut(&(row, col)).map(|a| *a ^= PIXEL_MAP[y as usize % 4][x as usize % 2]);
}
pub fn get(&self, x: u32, y: u32) -> bool {
let dot_index = PIXEL_MAP[y as usize % 4][x as usize % 2];
let (col, row) = (x / 2, y / 4);
let char = self.chars.get(&(row, col));
match char {
None => false,
Some(c) => *c & dot_index != 0,
}
}
pub fn rows(&self) -> Vec<String> {
let maxrow = cmp::max(self.width, self.chars.keys().map(|&(x, _)| x).max().unwrap_or(0));
let maxcol = cmp::max(self.height, self.chars.keys().map(|&(_, y)| y).max().unwrap_or(0));
let mut result = vec![];
for y in 0..maxcol + 1 {
let mut row = String::new();
for x in 0..maxrow + 1 {
let char = *self.chars.get(&(x, y)).unwrap_or(&0);
row.push(if char == 0 {
' '
} else {
char::from_u32(0x2800 + char).unwrap()
})
}
result.push(row);
}
result
}
pub fn frame(&self) -> String {
self.rows().into_iter().collect::<Vec<String>>().join("\n")
}
fn line_vec(&self, x1: u32, y1: u32, x2: u32, y2: u32) -> Vec<(u32, u32)> {
let xdiff = cmp::max(x1, x2) - cmp::min(x1, x2);
let ydiff = cmp::max(y1, y2) - cmp::min(y1, y2);
let xdir = if x1 <= x2 { 1 } else { -1 };
let ydir = if y1 <= y2 { 1 } else { -1 };
let r = cmp::max(xdiff, ydiff);
let mut result = vec![];
for i in 0..r + 1 {
let mut x = x1 as i32;
let mut y = y1 as i32;
if ydiff != 0 {
y += ((i * ydiff) / r) as i32 * ydir;
}
if xdiff != 0 {
x += ((i * xdiff) / r) as i32 * xdir;
}
result.push((x as u32, y as u32));
}
result
}
pub fn line(&mut self, x1: u32, y1: u32, x2: u32, y2: u32) {
for &(x, y) in self.line_vec(x1, y1, x2, y2).iter() {
self.set(x, y);
}
}
}
pub struct Turtle {
pub x: f32,
pub y: f32,
pub brush: bool,
pub rotation: f32,
pub cvs: Canvas,
}
impl Turtle {
pub fn new(x: f32, y: f32) -> Turtle {
Turtle {
cvs: Canvas::new(0, 0),
x: x,
y: y,
brush: true,
rotation: 0.0,
}
}
pub fn from_canvas(x: f32, y: f32, cvs: Canvas) -> Turtle {
Turtle {
cvs: cvs,
x: x,
y: y,
brush: true,
rotation: 0.0,
}
}
pub fn width(mut self, width: u32) -> Turtle {
self.cvs.width = width;
self
}
pub fn height(mut self, height: u32) -> Turtle {
self.cvs.height = height;
self
}
pub fn up(&mut self) {
self.brush = false;
}
pub fn down(&mut self) {
self.brush = true;
}
pub fn toggle(&mut self) {
self.brush = !self.brush;
}
pub fn forward(&mut self, dist: f32) {
let x = self.x + degrees_to_radians(self.rotation).cos()*dist;
let y = self.y + degrees_to_radians(self.rotation).sin()*dist;
self.teleport(x, y);
}
pub fn back(&mut self, dist: f32) {
self.forward(-dist);
}
pub fn teleport(&mut self, x: f32, y: f32) {
if self.brush {
self.cvs.line(cmp::max(0, self.x.round() as i32) as u32,
cmp::max(0, self.y.round() as i32) as u32,
cmp::max(0, x.round() as i32) as u32,
cmp::max(0, y.round() as i32) as u32);
}
self.x = x;
self.y = y;
}
pub fn right(&mut self, angle: f32) {
self.rotation += angle;
}
pub fn left(&mut self, angle: f32) {
self.rotation -= angle;
}
pub fn frame(&self) -> String {
self.cvs.frame()
}
}
fn degrees_to_radians(deg: f32) -> f32 {
deg * (f32::consts::PI / 180.0f32)
}