Struct dotrix_egui::ScrollArea[][src]

pub struct ScrollArea { /* fields omitted */ }
Expand description

Add vertical scrolling to a contained Ui.

Implementations

Will make the area be as high as it is allowed to be (i.e. fill the Ui it is in)

Use f32::INFINITY if you want the scroll area to expand to fit the surrounding Ui

If false (default), the scroll bar will be hidden when not needed/ If true, the scroll bar will always be displayed even if not needed.

A source for the unique Id, e.g. .id_source("second_scroll_area") or .id_source(loop_index).

Set the vertical scroll offset position.

See also: Ui::scroll_to_cursor and Response::scroll_to_me

Control the scrolling behavior If true (default), the scroll area will respond to user scrolling If false, the scroll area will not respond to user scrolling

This can be used, for example, to optionally freeze scrolling while the user is inputing text in a TextEdit widget contained within the scroll area

Show the ScrollArea, and add the contents to the viewport.

If the inner area can be very long, consider using Self::show_rows instead.

Efficiently show only the visible part of a large number of rows.

let text_style = egui::TextStyle::Body;
let row_height = ui.fonts()[text_style].row_height();
// let row_height = ui.spacing().interact_size.y; // if you are adding buttons instead of labels.
let num_rows = 10_000;
egui::ScrollArea::auto_sized().show_rows(ui, row_height, num_rows, |ui, row_range| {
    for row in row_range {
        let text = format!("Row {}/{}", row + 1, num_rows);
        ui.label(text);
    }
});

This can be used to only paint the visible part of the contents.

add_contents is past the viewport, which is the relative view of the content. So if the passed rect has min = zero, then show the top left content (the user has not scrolled).

Trait Implementations

Returns a copy of the value. Read more

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